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Masterwork Armour ?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4974592" data-attributes="member: 82106"><p>Eh, I don't really see what the big deal is. Yes, they should have just explained it wasn't optional to have masterwork, but as a game mechanic what's wrong with it? </p><p></p><p>Even more cool suppose you want to have a light armor campaign. You can just leave out masterwork heavy armor. Granted you may have to restrict yourself to certain fighter builds, but that's kind of sorta part of the point. As long as chain is allowed (maybe it is called a partial armor) then chain loving classes aren't gimped either and it will open up a few extra options.</p><p></p><p>If its all built into the system, then yeah you will have the same numbers, but no DM control over those numbers except house ruling. Moving more stuff out of the base character rules makes it easier to use different armor tables etc. and lets you control the flavor of the campaign in a simple way. </p><p></p><p>I'm not sure what the BEST way is, there probably isn't one, but for WotC modularity of the system seems like a good goal. Even if 4e isn't quite right for a generic system at least you can tweak it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4974592, member: 82106"] Eh, I don't really see what the big deal is. Yes, they should have just explained it wasn't optional to have masterwork, but as a game mechanic what's wrong with it? Even more cool suppose you want to have a light armor campaign. You can just leave out masterwork heavy armor. Granted you may have to restrict yourself to certain fighter builds, but that's kind of sorta part of the point. As long as chain is allowed (maybe it is called a partial armor) then chain loving classes aren't gimped either and it will open up a few extra options. If its all built into the system, then yeah you will have the same numbers, but no DM control over those numbers except house ruling. Moving more stuff out of the base character rules makes it easier to use different armor tables etc. and lets you control the flavor of the campaign in a simple way. I'm not sure what the BEST way is, there probably isn't one, but for WotC modularity of the system seems like a good goal. Even if 4e isn't quite right for a generic system at least you can tweak it. [/QUOTE]
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Masterwork Armour ?
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