Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Masterwork Armour ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4974658" data-attributes="member: 2011"><p>There are other initial design solutions which were better (course, too late now).</p><p></p><p></p><p>Like not increasing ability scores by 8 or 10 in 27 levels. The ability score bonuses screwed up all of the defenses and required special rules.</p><p></p><p>They screwed up Light AC, forcing masterwork in Heavy to keep pace (which btw, it doesn't anyway, Light AC outpace Heavy AC by 1).</p><p></p><p>They screwed up 1 out of 3 NADs since at most 2 NAD ability scores can be increased each level.</p><p></p><p>There are many feats that are considered "must have" by some players because of ability score boosts. Feats that don't really need to even be in the game system.</p><p></p><p>And the reason for ability score boosts (or masterwork boosts for that matter) is because of the simple jarring math of:</p><p></p><p>Monsters increase by 1 per level.</p><p></p><p>PCs increase by 1/2 per level.</p><p></p><p>In order to come near to the +14 bonus that monsters in 29 levels acquire over PCs, the PCs have to have a lot of extra bonuses thrown in over the levels.</p><p></p><p></p><p>A system of PCs increase by 3/4 per level could have removed both ability score bonuses and masterwork armor.</p><p></p><p>By level 30, monsters would increase by +29 and PCs would increase by +22 for level (basically using the same math as the Cleric or Rogue 3.5 BAB chart for to hit and defenses) and there would still be basically the same amount of room left over for magic items, powers and conditional feats as there is today.</p><p></p><p>The math issue with a D20 system is that every +1 bonus is 5%. Get too many of them as conditional elements (i.e. differences between one PC and another due to feats, powers, magic items, and ability score leveling decisions), and the system starts creaking at the edges. The solution is to limit the number of different conditional bonuses possible.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4974658, member: 2011"] There are other initial design solutions which were better (course, too late now). Like not increasing ability scores by 8 or 10 in 27 levels. The ability score bonuses screwed up all of the defenses and required special rules. They screwed up Light AC, forcing masterwork in Heavy to keep pace (which btw, it doesn't anyway, Light AC outpace Heavy AC by 1). They screwed up 1 out of 3 NADs since at most 2 NAD ability scores can be increased each level. There are many feats that are considered "must have" by some players because of ability score boosts. Feats that don't really need to even be in the game system. And the reason for ability score boosts (or masterwork boosts for that matter) is because of the simple jarring math of: Monsters increase by 1 per level. PCs increase by 1/2 per level. In order to come near to the +14 bonus that monsters in 29 levels acquire over PCs, the PCs have to have a lot of extra bonuses thrown in over the levels. A system of PCs increase by 3/4 per level could have removed both ability score bonuses and masterwork armor. By level 30, monsters would increase by +29 and PCs would increase by +22 for level (basically using the same math as the Cleric or Rogue 3.5 BAB chart for to hit and defenses) and there would still be basically the same amount of room left over for magic items, powers and conditional feats as there is today. The math issue with a D20 system is that every +1 bonus is 5%. Get too many of them as conditional elements (i.e. differences between one PC and another due to feats, powers, magic items, and ability score leveling decisions), and the system starts creaking at the edges. The solution is to limit the number of different conditional bonuses possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Masterwork Armour ?
Top