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Masterwork Armour ?
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<blockquote data-quote="KarinsDad" data-source="post: 4976093" data-attributes="member: 2011"><p>Well, although masterwork armor in AV adds to some types of NADs, I wouldn't rely on it for protection.</p><p></p><p>In my house rules, I've done:</p><p></p><p>1) PHB II Heavy Armor masterwork rules (without NAD mods).</p><p>2) PHB Light Armor masterwork rules.</p><p>3) +1 to hit and all NADs at levels 5, 15, and 25.</p><p>4) 3 ability score increases at level 4, 8, etc. instead of 2.</p><p>5) Remove expertise and PHB II NAD feats.</p><p></p><p>What this does is:</p><p></p><p>1) Keeps strongest NAD and weakest NAD at the same delta (assuming the PC puts the 3 ability score increases into ones that affect all 3 NADs).</p><p></p><p>2) Typically adds +27 to AC and +28 to NADs in 29 levels (monsters average +29). Example: Light Armor AC = +15 half level, +6 magic, +4 ability scores, +2 masterwork. Heavy Armor AC = +15 half level, +6 magic, +6 masterwork. NAD = +15 half level, +6 magic, +3 5/15/25, +4 ability scores.</p><p></p><p>Note: Light Armor could become +28 with an Epic stat boost. Hide and Heavy Hide Specialization can increase by 1 with Specialization. NADs can increase by 2 with Paragon feat.</p><p></p><p></p><p>The weakest NAD is still the weakest NAD, it just is not 4 or 5 more lower at level 30 compared to the strongest NAD than it was at level one (e.g. 4 lower at level one and 8 lower at level 30).</p><p></p><p></p><p>The reason I am using these house rules instead of just lowering the difficulty of encounters (which is a lot simpler) is because I want the PCs to fight Tiamat when they get to level 30. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4976093, member: 2011"] Well, although masterwork armor in AV adds to some types of NADs, I wouldn't rely on it for protection. In my house rules, I've done: 1) PHB II Heavy Armor masterwork rules (without NAD mods). 2) PHB Light Armor masterwork rules. 3) +1 to hit and all NADs at levels 5, 15, and 25. 4) 3 ability score increases at level 4, 8, etc. instead of 2. 5) Remove expertise and PHB II NAD feats. What this does is: 1) Keeps strongest NAD and weakest NAD at the same delta (assuming the PC puts the 3 ability score increases into ones that affect all 3 NADs). 2) Typically adds +27 to AC and +28 to NADs in 29 levels (monsters average +29). Example: Light Armor AC = +15 half level, +6 magic, +4 ability scores, +2 masterwork. Heavy Armor AC = +15 half level, +6 magic, +6 masterwork. NAD = +15 half level, +6 magic, +3 5/15/25, +4 ability scores. Note: Light Armor could become +28 with an Epic stat boost. Hide and Heavy Hide Specialization can increase by 1 with Specialization. NADs can increase by 2 with Paragon feat. The weakest NAD is still the weakest NAD, it just is not 4 or 5 more lower at level 30 compared to the strongest NAD than it was at level one (e.g. 4 lower at level one and 8 lower at level 30). The reason I am using these house rules instead of just lowering the difficulty of encounters (which is a lot simpler) is because I want the PCs to fight Tiamat when they get to level 30. :) [/QUOTE]
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