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<blockquote data-quote="Alchemist" data-source="post: 1173537" data-attributes="member: 6594"><p>They are perhaps a bit harsh if you're a part-time swordsmith, but if you're doing this for a living you're going to have a check that exceeds +10. Heck, a 1st level expert with a 15 int, skill focus and 4 ranks has a +9 modifier. So it'll take the apprentice a few (~8) weeks to crank out that masterwork longsword assuming he makes every check, which is probably not likely on a DC 20 check. Probably more along the lines of 12 weeks or so, and the cost of botched materials will have to be factored in. </p><p></p><p>His 7th level master (with a +16 check, due to max ranks and int boost) will be cranking out one every 6 weeks or so as well as being quite unlikely to botch any materials.</p><p></p><p>Anyways, I don't think 6 weeks for a skilled expert in the field to crank out a piece of art is unreasonable, especially when he can sell it for ~212gp profit, which is pretty fantastic for somebody that makes 4sp/day wage (by the AeG). That feeds and clothes his family for nearly a year and a half. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The math makes it obvious that adventurers don't make good craftsmen. They don't practice at it on a daily basis, and they don't have weeks to devote to a major project. It's just not cost effective to labour at the forge when you could be whacking dragons, which is fine by me. I would rather my characters hire somebody to make it for them, take the leadership feat, or, if the item is going to be personally significant, suck up the 12 weeks of downtime.</p></blockquote><p></p>
[QUOTE="Alchemist, post: 1173537, member: 6594"] They are perhaps a bit harsh if you're a part-time swordsmith, but if you're doing this for a living you're going to have a check that exceeds +10. Heck, a 1st level expert with a 15 int, skill focus and 4 ranks has a +9 modifier. So it'll take the apprentice a few (~8) weeks to crank out that masterwork longsword assuming he makes every check, which is probably not likely on a DC 20 check. Probably more along the lines of 12 weeks or so, and the cost of botched materials will have to be factored in. His 7th level master (with a +16 check, due to max ranks and int boost) will be cranking out one every 6 weeks or so as well as being quite unlikely to botch any materials. Anyways, I don't think 6 weeks for a skilled expert in the field to crank out a piece of art is unreasonable, especially when he can sell it for ~212gp profit, which is pretty fantastic for somebody that makes 4sp/day wage (by the AeG). That feeds and clothes his family for nearly a year and a half. :) The math makes it obvious that adventurers don't make good craftsmen. They don't practice at it on a daily basis, and they don't have weeks to devote to a major project. It's just not cost effective to labour at the forge when you could be whacking dragons, which is fine by me. I would rather my characters hire somebody to make it for them, take the leadership feat, or, if the item is going to be personally significant, suck up the 12 weeks of downtime. [/QUOTE]
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