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General Tabletop Discussion
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Masterwork Crafting
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<blockquote data-quote="Spatzimaus" data-source="post: 1173680" data-attributes="member: 3051"><p>There are really a few separate problems here, IMO.</p><p></p><p>1> Masterwork weapons have a flat DC 20, no matter what type of weapon they are, while a non-masterwork weapon's DC varies with the type. Same goes for armor. This is just awkward; a masterwork version of an exotic weapon should be much harder to make than a masterwork version of a simple weapon, but right now they're not.</p><p></p><p>2> Skill checks take far too long for the high-end items like plate armor. It's just fine for small, cheap stuff, though.</p><p></p><p>3> The proportionality is wrong. A Craft check gives you (skill check * DC) sp per week, which means that if two items have the same cost, the more difficult one is finished FASTER. The only way around this is to ensure cost always scales faster than DC.</p><p>It should be more like (skill check / DC) * 10 gp per day. We changed it to something like this IMC, I don't have my notes in front of me though.</p><p></p><p></p><p>PCs make great crafters, if they're Psions with Fabricate (or Sorcerers/Wizards using the inferior arcane version). Crafting time becomes irrelevant; a masterwork item is just a spell away. My last Psion (a Shaper with a custom PrC) had over 40 ranks of Craft skills spread across 6 of them, plus an Artiste psicrystal. It was fun to just arbitrarily turn things into statues making rude gestures, or scantily-clad statues of the female Ranger, or collectible figurines of the party... and, of course, the Astral Construct powers specifically allow a Craft(sculpting) check if you want an unusual appearance.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1173680, member: 3051"] There are really a few separate problems here, IMO. 1> Masterwork weapons have a flat DC 20, no matter what type of weapon they are, while a non-masterwork weapon's DC varies with the type. Same goes for armor. This is just awkward; a masterwork version of an exotic weapon should be much harder to make than a masterwork version of a simple weapon, but right now they're not. 2> Skill checks take far too long for the high-end items like plate armor. It's just fine for small, cheap stuff, though. 3> The proportionality is wrong. A Craft check gives you (skill check * DC) sp per week, which means that if two items have the same cost, the more difficult one is finished FASTER. The only way around this is to ensure cost always scales faster than DC. It should be more like (skill check / DC) * 10 gp per day. We changed it to something like this IMC, I don't have my notes in front of me though. PCs make great crafters, if they're Psions with Fabricate (or Sorcerers/Wizards using the inferior arcane version). Crafting time becomes irrelevant; a masterwork item is just a spell away. My last Psion (a Shaper with a custom PrC) had over 40 ranks of Craft skills spread across 6 of them, plus an Artiste psicrystal. It was fun to just arbitrarily turn things into statues making rude gestures, or scantily-clad statues of the female Ranger, or collectible figurines of the party... and, of course, the Astral Construct powers specifically allow a Craft(sculpting) check if you want an unusual appearance. [/QUOTE]
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