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<blockquote data-quote="Lord Ben" data-source="post: 266896" data-attributes="member: 1396"><p>Some would be extremely hard, like listen's. I don't really see masterwork earpeices happening except by magic. </p><p></p><p>How about some eyeglasses of magnification, great for searching for traps or whatnot, but hard to see at distanances. +4 search, -2 spot? Those would work. </p><p></p><p>Spyglasses (think the long pirate ones that collapse), should add to spot, but only when using them. </p><p></p><p>Intimidate is a hard one to use, a padded shirt would be rough to wear all the time. Any skill you need to RP out shouldn't have bonus's so easy. Almost any situation would give different bonus's, so it's hard to think of them ahead of time. If they don't think you're threatening some warpaint and a bloody set of torture equipment could very well add to that. If you're a high cha sorceror with high intimidate and there is a low cha half-orc barbarian maybe just having him stand next to you would add +2 to your intimidate. On a related note, some things like alchohol could be used to lower his sense motive instead of raise your intimidate.</p><p></p><p>Ever wear snowshoes? They're not something you'd want to wear all day. If you use them in game double your speed over snow (it's already like 1/4th), but take minus's on some other skills. Also you'd probably reduce the time you can travel all day to half. You'd move double speed for 4hrs instead of normal for 8. </p><p></p><p>I can see stuffing cloth or leather into cracks in platemail. ACP for move silent would be reduced by four, but for all other's the ACP would be increased by 4.</p></blockquote><p></p>
[QUOTE="Lord Ben, post: 266896, member: 1396"] Some would be extremely hard, like listen's. I don't really see masterwork earpeices happening except by magic. How about some eyeglasses of magnification, great for searching for traps or whatnot, but hard to see at distanances. +4 search, -2 spot? Those would work. Spyglasses (think the long pirate ones that collapse), should add to spot, but only when using them. Intimidate is a hard one to use, a padded shirt would be rough to wear all the time. Any skill you need to RP out shouldn't have bonus's so easy. Almost any situation would give different bonus's, so it's hard to think of them ahead of time. If they don't think you're threatening some warpaint and a bloody set of torture equipment could very well add to that. If you're a high cha sorceror with high intimidate and there is a low cha half-orc barbarian maybe just having him stand next to you would add +2 to your intimidate. On a related note, some things like alchohol could be used to lower his sense motive instead of raise your intimidate. Ever wear snowshoes? They're not something you'd want to wear all day. If you use them in game double your speed over snow (it's already like 1/4th), but take minus's on some other skills. Also you'd probably reduce the time you can travel all day to half. You'd move double speed for 4hrs instead of normal for 8. I can see stuffing cloth or leather into cracks in platemail. ACP for move silent would be reduced by four, but for all other's the ACP would be increased by 4. [/QUOTE]
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