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<blockquote data-quote="Mephista" data-source="post: 7234011" data-attributes="member: 6786252"><p>Meh. A masterfully forged weapon in my world is already magic. Yes, you heard me. Blacksmithing is magical. Another poster said that yes, they'd like a magical burlap sack and, upon reflection, I have to agree. Being able to make magic out of anything sounds like a good idea to me, because it leaves it up to the GM to decide how they want magic to appear.</p><p></p><p>The only time I'd be interested in a "masterwork" weapon is if masterwork ends up as a new keyword, like reach or two-handed, that does something in combat. Which would be awesome. I'd love to see new categories of weapons. Maybe hooked weapons that make it easy to disarm opponents, or spiked armor/shields, or the like.</p><p></p><p>Also, for the record? I don't care about past editions that much. Masterwork isn't a sacred cow that needs to be preserved by any means. So, yeah. That no answer fits me perfectly. </p><p></p><p>Now, I wouldn't mind seeing more crafting rules. I'd love to see better rules for crafting, stronghold building, follower gathering, and more along those lines. I must admit, I'm a bit of an economics geek that loves putting bits of that in the game. But mastercraft as per 3e just feels like an unneeded step that ultimately adds nothing to the game.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7234011, member: 6786252"] Meh. A masterfully forged weapon in my world is already magic. Yes, you heard me. Blacksmithing is magical. Another poster said that yes, they'd like a magical burlap sack and, upon reflection, I have to agree. Being able to make magic out of anything sounds like a good idea to me, because it leaves it up to the GM to decide how they want magic to appear. The only time I'd be interested in a "masterwork" weapon is if masterwork ends up as a new keyword, like reach or two-handed, that does something in combat. Which would be awesome. I'd love to see new categories of weapons. Maybe hooked weapons that make it easy to disarm opponents, or spiked armor/shields, or the like. Also, for the record? I don't care about past editions that much. Masterwork isn't a sacred cow that needs to be preserved by any means. So, yeah. That no answer fits me perfectly. Now, I wouldn't mind seeing more crafting rules. I'd love to see better rules for crafting, stronghold building, follower gathering, and more along those lines. I must admit, I'm a bit of an economics geek that loves putting bits of that in the game. But mastercraft as per 3e just feels like an unneeded step that ultimately adds nothing to the game. [/QUOTE]
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