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Masterwork Monsters: Kobold Feats and Mutants
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<blockquote data-quote="Crothian" data-source="post: 2218034" data-attributes="member: 232"><p><strong>Kobolds Feats and Mutants</strong></p><p></p><p>Kobolds are the once dog now reptile things that always seem to harass the players at all the right times. Kobolds are also possible the lowest challenge rating creature to be used to regularity topple high level groups. They have something about them that makes them a pain and tough with tactics and options to any one and anything,. Now that they have the reptilian and draconic heritages hinted at they are open to even more. Kobolds have potential and it is nice to see them get some books about them as well</p><p></p><p> Kobolds Feats and Mutants is a new PDF by Clockwork Golem Games. They have a nice collection of small PDFs that cover a single topic. The books are usually well written and easy to use. This eleven page book while nicely written needs a little help in the production areas. It has some white space problems in the lay out and could use some book marks. The book is black and white with little art making it really simple to print out. </p><p></p><p> The book starts with a little info on the Kobolds. It also has a nice little side bar of design assumptions and I think these will help guide people to using the book a bit better. The book starts with a bunch of new feats. While they are meant for the Kobold some can be used by other races as well. Really the most restrictive requirement on some of them is Sorcerer as a Favored Class which does allow humans and half elves to take them oddly enough. There are feats that allow greater saves verse arcane magic, ability to make an arcane smite, feats to help dragon ancestry, once for swarm fighting and becoming harder to hit from a range while in combat, etc There are a number of really good feats here for the Kobold and also useful for other characters as well. The very least it will make kobolds a little different and not have them all have the alertness feat for instance. The feats also help in tactics and deciding what different kobolds can be good at and can do in combat. </p><p></p><p> The other part of the book makes Kobolds something else. The template is for kobolds that have mutated either through their closeness with magic or through rare and powerful rituals. I really had hoped that some example rituals where included to mutate kobolds. The template is actually very versatile. It has over two dozen options for the kobold. One can pick and choose which options to give certain kobolds. Each option is full described and comes with a challenge rating modifier. Abilities can be like scent, fast healing, spell like abilities, invisibility, flight, and poison. These options really make kobolds something different and can really allow a creative DM to really get the drop on unsuspecting players. </p><p></p><p> The book does what it set out to do and that have good options for kobolds. Kobolds are just one of those rare races that most people really seem to like using. The options here will help them be used and make them be more of a nuance and offer more variety to them. Clockwork Golem Games does another nice short PDF that should prove to be easy to use and very useful to DMS. The feats are written in a good way that makes them usable to players if the DM wishes to allow that. One great possibility this really helps with is the running of an all kobold campaign. That could prove very interesting and a lot of fun.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2218034, member: 232"] [b]Kobolds Feats and Mutants[/b] Kobolds are the once dog now reptile things that always seem to harass the players at all the right times. Kobolds are also possible the lowest challenge rating creature to be used to regularity topple high level groups. They have something about them that makes them a pain and tough with tactics and options to any one and anything,. Now that they have the reptilian and draconic heritages hinted at they are open to even more. Kobolds have potential and it is nice to see them get some books about them as well Kobolds Feats and Mutants is a new PDF by Clockwork Golem Games. They have a nice collection of small PDFs that cover a single topic. The books are usually well written and easy to use. This eleven page book while nicely written needs a little help in the production areas. It has some white space problems in the lay out and could use some book marks. The book is black and white with little art making it really simple to print out. The book starts with a little info on the Kobolds. It also has a nice little side bar of design assumptions and I think these will help guide people to using the book a bit better. The book starts with a bunch of new feats. While they are meant for the Kobold some can be used by other races as well. Really the most restrictive requirement on some of them is Sorcerer as a Favored Class which does allow humans and half elves to take them oddly enough. There are feats that allow greater saves verse arcane magic, ability to make an arcane smite, feats to help dragon ancestry, once for swarm fighting and becoming harder to hit from a range while in combat, etc There are a number of really good feats here for the Kobold and also useful for other characters as well. The very least it will make kobolds a little different and not have them all have the alertness feat for instance. The feats also help in tactics and deciding what different kobolds can be good at and can do in combat. The other part of the book makes Kobolds something else. The template is for kobolds that have mutated either through their closeness with magic or through rare and powerful rituals. I really had hoped that some example rituals where included to mutate kobolds. The template is actually very versatile. It has over two dozen options for the kobold. One can pick and choose which options to give certain kobolds. Each option is full described and comes with a challenge rating modifier. Abilities can be like scent, fast healing, spell like abilities, invisibility, flight, and poison. These options really make kobolds something different and can really allow a creative DM to really get the drop on unsuspecting players. The book does what it set out to do and that have good options for kobolds. Kobolds are just one of those rare races that most people really seem to like using. The options here will help them be used and make them be more of a nuance and offer more variety to them. Clockwork Golem Games does another nice short PDF that should prove to be easy to use and very useful to DMS. The feats are written in a good way that makes them usable to players if the DM wishes to allow that. One great possibility this really helps with is the running of an all kobold campaign. That could prove very interesting and a lot of fun. [/QUOTE]
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