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Mastery Properties, Design Ninja’d Again!
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<blockquote data-quote="doctorbadwolf" data-source="post: 8987602" data-attributes="member: 6704184"><p>So, I like mastery properties. So much so that I’m already adding them to my SRD game Champions of The Ninth Realm, and not just for weapons!</p><p></p><p>So CoTNR will use mastery ranks rather than expertise, with each rank increasing the die size of your bonus mastery die.</p><p></p><p>My current idea is that classes like the Alchemist and Witch will have mastery features with tools, martials with weapons, etc.</p><p></p><p>I had thought to fold mastery with weapons into fighting styles, and create vocations for tools and such, as well.</p><p></p><p>The Anathemir (like a Witcher with more magic) has ritual tools and thus spell implements they can master, instead.</p><p></p><p>Has anyone else explored this general space yet? What would you want from mastery of tinker tools, or vehicles, or rod implements?</p><p></p><p>———- examples————</p><p></p><p>Short Bow Mastery - When you hit with an attack using a short bow, you can make an additional attack with the weapon as a bonus action, with long and short range cut in half for the attack. </p><p></p><p>Longbow Mastery - (something with huge distance or a volley action or something idk yet)</p><p></p><p>Herbalism Mastery - Whenever you craft a consumable item with herbalists kit that restores HP or removes a negative effect, the drinker also gains THP equal to a roll of your Mastery Die. </p><p></p><p>Card Mastery (Diviner) - (minor divinatoey effects possible with ability check using a type of divination tools like cards, bones, or dice. </p><p></p><p>Rod Mastery - when you cast a spell that deals damage in a cone, blast, or burst, you can add your proficiency bonus to the damage roll.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8987602, member: 6704184"] So, I like mastery properties. So much so that I’m already adding them to my SRD game Champions of The Ninth Realm, and not just for weapons! So CoTNR will use mastery ranks rather than expertise, with each rank increasing the die size of your bonus mastery die. My current idea is that classes like the Alchemist and Witch will have mastery features with tools, martials with weapons, etc. I had thought to fold mastery with weapons into fighting styles, and create vocations for tools and such, as well. The Anathemir (like a Witcher with more magic) has ritual tools and thus spell implements they can master, instead. Has anyone else explored this general space yet? What would you want from mastery of tinker tools, or vehicles, or rod implements? ———- examples———— Short Bow Mastery - When you hit with an attack using a short bow, you can make an additional attack with the weapon as a bonus action, with long and short range cut in half for the attack. Longbow Mastery - (something with huge distance or a volley action or something idk yet) Herbalism Mastery - Whenever you craft a consumable item with herbalists kit that restores HP or removes a negative effect, the drinker also gains THP equal to a roll of your Mastery Die. Card Mastery (Diviner) - (minor divinatoey effects possible with ability check using a type of divination tools like cards, bones, or dice. Rod Mastery - when you cast a spell that deals damage in a cone, blast, or burst, you can add your proficiency bonus to the damage roll. [/QUOTE]
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