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<blockquote data-quote="Greg K" data-source="post: 6189079" data-attributes="member: 5038"><p>Your better off if they can't follow directions.</p><p></p><p>For my 3e games, Before they can even create characters, we go through a process. I give them a house rule document which includes information on supplements in use and which items. I also give them a setting overview document (1-3 pages) which includes the starting classes and class variants available to each race/culture including a choice of favored classes.</p><p></p><p>a) they have to tell me their character concepts and backgrounds that they are considering. I give them another 1-2 page document. When they settle on their concept, they come to me for approval. If necesarry, I will make suggestions for appropriate cultures, organizations, etc or changes to better fit the character into the setting. </p><p>b) upon approval, we discuss how they plan to build the character mechanically (ability scores, class/class variants, skills, feats). Just a rough idea using allowable sources. </p><p>c) the next step is the player start building the character mechanically. They are expected to stay in contact if the plan to make changes, have questions, or other issues arise.</p><p>d) I look over the character for final approval. If everything goes right, I only have to make minor suggested tweaks, if any suggestions at all.</p><p></p><p>If the character is so far off from what we discussed, I talk with the player to see what happened. I may give them a second chance to rebuild the character based on what we discussed. </p><p></p><p>If they try to show up at the "last minute" and spring the character on me thinking that I will allow them to play the character, because we are near game time, they will be shown the door (Has not happened to date). </p><p></p><p>Fail on the third attempt (assuming I gave it), they don't get to play.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6189079, member: 5038"] Your better off if they can't follow directions. For my 3e games, Before they can even create characters, we go through a process. I give them a house rule document which includes information on supplements in use and which items. I also give them a setting overview document (1-3 pages) which includes the starting classes and class variants available to each race/culture including a choice of favored classes. a) they have to tell me their character concepts and backgrounds that they are considering. I give them another 1-2 page document. When they settle on their concept, they come to me for approval. If necesarry, I will make suggestions for appropriate cultures, organizations, etc or changes to better fit the character into the setting. b) upon approval, we discuss how they plan to build the character mechanically (ability scores, class/class variants, skills, feats). Just a rough idea using allowable sources. c) the next step is the player start building the character mechanically. They are expected to stay in contact if the plan to make changes, have questions, or other issues arise. d) I look over the character for final approval. If everything goes right, I only have to make minor suggested tweaks, if any suggestions at all. If the character is so far off from what we discussed, I talk with the player to see what happened. I may give them a second chance to rebuild the character based on what we discussed. If they try to show up at the "last minute" and spring the character on me thinking that I will allow them to play the character, because we are near game time, they will be shown the door (Has not happened to date). Fail on the third attempt (assuming I gave it), they don't get to play. [/QUOTE]
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