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<blockquote data-quote="Greenfield" data-source="post: 6201630" data-attributes="member: 6669384"><p>While "everything" might have an appeal, it isn't always appropriate in a given campaign setting.</p><p></p><p>For example, a PRC like Fist of Hextor is only appropriate in a campaign that uses the D&D pantheons. If there no Hextor, how can anyone by a warrior/priest of Hextor?</p><p></p><p>Our setting is the ancient Mediterranean world of the Roman Empire. Teenage Mutant Ninja Turtles (i.e. anthropomorphic Turtle people) aren't setting appropriate since there were no ancient world legends of such folk.</p><p></p><p>If you're playing in a Dark Sun world, a Decanter of Endless Water is an inappropriate item. The spells needed to craft it aren't even supposed to exist in that setting.</p><p></p><p>Similarly, Fearun specific items/spells/races may be inappropriate outside of a Faerun setting.</p><p></p><p>Our group's starting members agreed upon a particular setting, and selected our acceptable sources appropriately. That setting specifically excluded the presence of high level casters as a common thing, and never included the local Wiz-mart where anything magical is sitting on the shelf and available. We include a Delver's Guild, where some magical items and supplies may be found. Or they may not.</p><p></p><p>When a character joins the game late, they have an advantage in that they can equip their character, within budget, with pretty much anything in any of our valid source books. In essence, Wiz-mart is open to them, at least during character creation. They can look at the game setting, catch up on the story, and custom select a magical arsenal that's fine-tuned to the situation.</p><p></p><p>Pushing for items that aren't in approved source books just seems greedy to me. More over, it seems to demonstrate something akin to "bad faith", in terms of making a character that's supposedly from the game world.</p><p></p><p>When, in addition, they choose things from obscure or disallowed sources, <em>and then get them conveniently wrong</em>, as this player did, it gives me a bad feeling about how well they'll fit in our group. We aren't in a contest to see who can make the most powerful character nor see who can make the DM's life the most miserable. I know people who play like that, and they're essentially in it for their own amusement at the expense of everyone else' fun.</p><p></p><p>Don't want players like that.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6201630, member: 6669384"] While "everything" might have an appeal, it isn't always appropriate in a given campaign setting. For example, a PRC like Fist of Hextor is only appropriate in a campaign that uses the D&D pantheons. If there no Hextor, how can anyone by a warrior/priest of Hextor? Our setting is the ancient Mediterranean world of the Roman Empire. Teenage Mutant Ninja Turtles (i.e. anthropomorphic Turtle people) aren't setting appropriate since there were no ancient world legends of such folk. If you're playing in a Dark Sun world, a Decanter of Endless Water is an inappropriate item. The spells needed to craft it aren't even supposed to exist in that setting. Similarly, Fearun specific items/spells/races may be inappropriate outside of a Faerun setting. Our group's starting members agreed upon a particular setting, and selected our acceptable sources appropriately. That setting specifically excluded the presence of high level casters as a common thing, and never included the local Wiz-mart where anything magical is sitting on the shelf and available. We include a Delver's Guild, where some magical items and supplies may be found. Or they may not. When a character joins the game late, they have an advantage in that they can equip their character, within budget, with pretty much anything in any of our valid source books. In essence, Wiz-mart is open to them, at least during character creation. They can look at the game setting, catch up on the story, and custom select a magical arsenal that's fine-tuned to the situation. Pushing for items that aren't in approved source books just seems greedy to me. More over, it seems to demonstrate something akin to "bad faith", in terms of making a character that's supposedly from the game world. When, in addition, they choose things from obscure or disallowed sources, [I]and then get them conveniently wrong[/I], as this player did, it gives me a bad feeling about how well they'll fit in our group. We aren't in a contest to see who can make the most powerful character nor see who can make the DM's life the most miserable. I know people who play like that, and they're essentially in it for their own amusement at the expense of everyone else' fun. Don't want players like that. [/QUOTE]
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