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Material components and spell books? Get rid of them for 4e!
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<blockquote data-quote="Geron Raveneye" data-source="post: 3770248" data-attributes="member: 2268"><p>The only thing about spell components in (A)D&D that bothere me was that there was not a single comlete table of component costs anywhere! I don't mind having to track my units of bat guano for my <em>Fireball</em>, but it's damn hard, as player as well as DM, to track something that is important to use but has not one cp of cost associated.</p><p></p><p>And I'm not really fond of that "everful component pouch" idea 3e instituted either...simply because at some point, it gets funny to have a pouch that holds pounds of bat guano, dragon scales, silver powder!, sulphur, etc, without gaining more weight while supplying twice or thrice as many spells with components as before. (The possible chemical reactions inside such a pouch alone give me the creeps <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>One complete table, and a wizard who is used to tracking component costs since 1st level can come up with a simple "refill list" he adds to each time he gets a new spell with M component, and tell the DM "I buy X times my list for Y gp" and simply adds X to his amount of components in the pouch.</p><p></p><p>Of course, simplifying the components and creating a system with some background instead of the pun-based components D&D has would help that. See the Ultima games, where you had a handful of components and combined them for different effects, covering a good broad list of spells with those alone. Each component had flavour for why it worked for which kind of spell and what function it had for magic, and the amount of them was easier to track. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3770248, member: 2268"] The only thing about spell components in (A)D&D that bothere me was that there was not a single comlete table of component costs anywhere! I don't mind having to track my units of bat guano for my [i]Fireball[/i], but it's damn hard, as player as well as DM, to track something that is important to use but has not one cp of cost associated. And I'm not really fond of that "everful component pouch" idea 3e instituted either...simply because at some point, it gets funny to have a pouch that holds pounds of bat guano, dragon scales, silver powder!, sulphur, etc, without gaining more weight while supplying twice or thrice as many spells with components as before. (The possible chemical reactions inside such a pouch alone give me the creeps :lol: ). One complete table, and a wizard who is used to tracking component costs since 1st level can come up with a simple "refill list" he adds to each time he gets a new spell with M component, and tell the DM "I buy X times my list for Y gp" and simply adds X to his amount of components in the pouch. Of course, simplifying the components and creating a system with some background instead of the pun-based components D&D has would help that. See the Ultima games, where you had a handful of components and combined them for different effects, covering a good broad list of spells with those alone. Each component had flavour for why it worked for which kind of spell and what function it had for magic, and the amount of them was easier to track. :) [/QUOTE]
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