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Material components and spell books? Get rid of them for 4e!
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<blockquote data-quote="Nahat Anoj" data-source="post: 3770412" data-attributes="member: 25075"><p>Spellbooks are cool and should remain in the game. However, what they do should change. They should give bonuses to some spells or some other benefit, but I don't think Wizards should be "forced" to memorize/prepare spells from their book.</p><p></p><p>The idea of using material components to cast a spell is also cool, but, like a spellbook, I don't think they *need* to be required. Perhaps they just augment the spell.</p><p></p><p>If they are required in order to cast spells, I actually don't mind them. Indeed, the real problem is having to actually spend time to track down the mats and write them on my sheet. What I'd like is something really abstract, like an abstract pool of "resource" or "treasure" points that would replace gold pieces. When you cast a spell requiring material components, you just make a deduction to your resource points. This represents using up your material component. It's not very "realistic," but that doesn't bother me much because it's easy to actually use.</p><p></p><p>I bascially use this in my games. For example, last game I had a player who wanted to cast Identify but didn't have the 100 gp pearl. I instead let him use a 100 or so gp ring his character found. If he had any other equivalent gp value (like 1000 sp), I would probably have let that work as well.</p><p></p><p>At the very least, I'd take a nod from WoW and have a relatively small amount of components for a few spells.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 3770412, member: 25075"] Spellbooks are cool and should remain in the game. However, what they do should change. They should give bonuses to some spells or some other benefit, but I don't think Wizards should be "forced" to memorize/prepare spells from their book. The idea of using material components to cast a spell is also cool, but, like a spellbook, I don't think they *need* to be required. Perhaps they just augment the spell. If they are required in order to cast spells, I actually don't mind them. Indeed, the real problem is having to actually spend time to track down the mats and write them on my sheet. What I'd like is something really abstract, like an abstract pool of "resource" or "treasure" points that would replace gold pieces. When you cast a spell requiring material components, you just make a deduction to your resource points. This represents using up your material component. It's not very "realistic," but that doesn't bother me much because it's easy to actually use. I bascially use this in my games. For example, last game I had a player who wanted to cast Identify but didn't have the 100 gp pearl. I instead let him use a 100 or so gp ring his character found. If he had any other equivalent gp value (like 1000 sp), I would probably have let that work as well. At the very least, I'd take a nod from WoW and have a relatively small amount of components for a few spells. [/QUOTE]
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Material components and spell books? Get rid of them for 4e!
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