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Material components and spell books? Get rid of them for 4e!
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<blockquote data-quote="ruemere" data-source="post: 3771461" data-attributes="member: 5515"><p><em>Just a few ideas...</em></p><p></p><p><strong>Unstoppable wizard syndrome: </strong></p><p>A wizard, who cannot be prevented from spellcasting.</p><p></p><p><strong>Solutions (old):</strong></p><p>Breaking fingers (S components), tearing out tongue or gagging (V components), robbing (M components).</p><p></p><p>Drastic, somewhat unsupported by D&D (hitpoints and broken fingers do not really work together as d20 concepts) and paperwork intensive ("200 pinches of guano later...").</p><p></p><p><strong>Solution (unoriginal though not canonical):</strong></p><p>Introduce spell focus, an item required for successful spellcasting. Average quality version of the item should be easily accessible (think nonmagical longsword), improvised version should be widely obtainable -- however, they would require spellcaster to attune to the new focus. Also, use of improvised version of spell focus would impose spellcasting penalties (in terms of 3.5: worse save DC, shorter spell duration).</p><p></p><p><strong>Sample spell foci:</strong></p><p>Improvised: See Average below.</p><p>Average: Size as per Two-handed weapon - Quarterstaff.</p><p>Mastercraft: Size as per One-handed weapon - Wand.</p><p>Superior masterwork: Size as per light weapon - Athame (ceremonial dagger).</p><p></p><p><strong>Role of spellbooks:</strong></p><p>As spells require study and research, spell books could fulfil three important functions for their owners, which are skill retraining, researching spell variants and storing spell power.</p><p></p><p>Skill retraining - spells are complex, their proficient use could require retraining every day. Lack of spellbook containing known spells would impose spellcasting penalties while casting a known spell not retrained during last retraining session. Such session should occur once per day and should not affect game in other ways than simple event of canonical "one hour for spellcasters".</p><p></p><p>Researching spell variants - using a spellbook and with GM's permission, a spellcaster could record a new version of already known spell. </p><p></p><p>Spell power storage - should the vancian system were to be used: spellcasters lacking spellbook during retraining session have fewer spell slots.</p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3771461, member: 5515"] [i]Just a few ideas...[/i] [B]Unstoppable wizard syndrome: [/B] A wizard, who cannot be prevented from spellcasting. [B]Solutions (old):[/B] Breaking fingers (S components), tearing out tongue or gagging (V components), robbing (M components). Drastic, somewhat unsupported by D&D (hitpoints and broken fingers do not really work together as d20 concepts) and paperwork intensive ("200 pinches of guano later..."). [B]Solution (unoriginal though not canonical):[/B] Introduce spell focus, an item required for successful spellcasting. Average quality version of the item should be easily accessible (think nonmagical longsword), improvised version should be widely obtainable -- however, they would require spellcaster to attune to the new focus. Also, use of improvised version of spell focus would impose spellcasting penalties (in terms of 3.5: worse save DC, shorter spell duration). [B]Sample spell foci:[/B] Improvised: See Average below. Average: Size as per Two-handed weapon - Quarterstaff. Mastercraft: Size as per One-handed weapon - Wand. Superior masterwork: Size as per light weapon - Athame (ceremonial dagger). [B]Role of spellbooks:[/B] As spells require study and research, spell books could fulfil three important functions for their owners, which are skill retraining, researching spell variants and storing spell power. Skill retraining - spells are complex, their proficient use could require retraining every day. Lack of spellbook containing known spells would impose spellcasting penalties while casting a known spell not retrained during last retraining session. Such session should occur once per day and should not affect game in other ways than simple event of canonical "one hour for spellcasters". Researching spell variants - using a spellbook and with GM's permission, a spellcaster could record a new version of already known spell. Spell power storage - should the vancian system were to be used: spellcasters lacking spellbook during retraining session have fewer spell slots. Regards, Ruemere [/QUOTE]
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