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General Tabletop Discussion
*Pathfinder & Starfinder
Material Components. How do you deal with them?
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<blockquote data-quote="jgsugden" data-source="post: 1182176" data-attributes="member: 2629"><p>The rules cover this issue. If a spellcaster buys a spell component pouch, he is assumed to have all material components except any focus or material component listed with a gold piece cost. If it wouldn't make sense for a certain component to be found in the area where the PCs bought their spell component pouch, assume an equivalent replacement is used. As an example, a desert may not be a good place to find giant squid, but perhaps certain cacti could be used as a replacement.</p><p></p><p>If you'd like to add more detail, I suggest going over the PCs spell list and figuring out which components might be hard to come by. Then, let the PC figure out how to get their hands on those components specifically and track the number of uses available to the PC.</p><p></p><p>In the end, inexpensive material components slow the game down. Adding detail is nice, but too much detail ends up slowing the action down. Sure, finding giant squid tentacle might be a real challenge for a PC wizard, but it might be a boring challenge for the player. There are thousands of little challenges that the PCs face in their 'lives' that we do not role play out ("As you begin to approach the line in the grocery store, a fat man with a full cart is about to step into line. Do you try to get in front? OK, roll inititiative to see who gets there first!"). We should spend most of our time worrying about the big issues, not the small ones.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1182176, member: 2629"] The rules cover this issue. If a spellcaster buys a spell component pouch, he is assumed to have all material components except any focus or material component listed with a gold piece cost. If it wouldn't make sense for a certain component to be found in the area where the PCs bought their spell component pouch, assume an equivalent replacement is used. As an example, a desert may not be a good place to find giant squid, but perhaps certain cacti could be used as a replacement. If you'd like to add more detail, I suggest going over the PCs spell list and figuring out which components might be hard to come by. Then, let the PC figure out how to get their hands on those components specifically and track the number of uses available to the PC. In the end, inexpensive material components slow the game down. Adding detail is nice, but too much detail ends up slowing the action down. Sure, finding giant squid tentacle might be a real challenge for a PC wizard, but it might be a boring challenge for the player. There are thousands of little challenges that the PCs face in their 'lives' that we do not role play out ("As you begin to approach the line in the grocery store, a fat man with a full cart is about to step into line. Do you try to get in front? OK, roll inititiative to see who gets there first!"). We should spend most of our time worrying about the big issues, not the small ones. [/QUOTE]
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Material Components. How do you deal with them?
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