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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="iserith" data-source="post: 7298448" data-attributes="member: 97077"><p>In my current Planescape campaign, it's slightly harder than normal to buy stuff, including spell components. Because I wanted to increase the amount of time spent in the exploration pillar in a city-based campaign, the PCs have to spend some of their time exploring the city to find locations of note. (They're not from Sigil nor are the players familiar with the setting.)</p><p></p><p>Among those are places they can "Skin a Razor" (buy and sell) - shops, markets, and the like. But a given location only allows for the buying and selling of <em>certain</em> things and the outcome of the buying and selling is usually <em>uncertain</em> plus, given that uncertainty, there's a chance that the item the PC seeks is unavailable or more costly than normal. Further, if a PC chooses to undertake the Skin a Razor task, that means he or she is doing that for a number of hours and <em>not</em> performing some <em>other</em> task which may be useful, such as "Scan the Chant" (gather info), "Scour the Cage" (find new locations of note), "Try the Taps" (gain unspecified allied contacts), or others. Add a timeline for the advancement of the antagonists' agenda and suddenly all of this city task stuff becomes a great deal more meaningful. Will you have enough time to do what you need to do before Bad Stuff happens?</p><p></p><p>Notably, this makes the buying and selling of anything a bit more involved than other campaigns I've run, so it's not limited to just making it harder on spellcasters to find their components.</p></blockquote><p></p>
[QUOTE="iserith, post: 7298448, member: 97077"] In my current Planescape campaign, it's slightly harder than normal to buy stuff, including spell components. Because I wanted to increase the amount of time spent in the exploration pillar in a city-based campaign, the PCs have to spend some of their time exploring the city to find locations of note. (They're not from Sigil nor are the players familiar with the setting.) Among those are places they can "Skin a Razor" (buy and sell) - shops, markets, and the like. But a given location only allows for the buying and selling of [I]certain[/I] things and the outcome of the buying and selling is usually [I]uncertain[/I] plus, given that uncertainty, there's a chance that the item the PC seeks is unavailable or more costly than normal. Further, if a PC chooses to undertake the Skin a Razor task, that means he or she is doing that for a number of hours and [I]not[/I] performing some [I]other[/I] task which may be useful, such as "Scan the Chant" (gather info), "Scour the Cage" (find new locations of note), "Try the Taps" (gain unspecified allied contacts), or others. Add a timeline for the advancement of the antagonists' agenda and suddenly all of this city task stuff becomes a great deal more meaningful. Will you have enough time to do what you need to do before Bad Stuff happens? Notably, this makes the buying and selling of anything a bit more involved than other campaigns I've run, so it's not limited to just making it harder on spellcasters to find their components. [/QUOTE]
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