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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="DEFCON 1" data-source="post: 7298464" data-attributes="member: 7006"><p>The stories of my last four campaigns have not focused on equipment-- be it acquisition, retention, encumbrance, etc-- and thus I haven't concerned myself with how/when the PCs might have acquired expensive material components for those games. When it's come up, the player of said PC would say "I probably picked it up at the last city we were at" and I'd go "Yeah, probably" and thus we were good to continue.</p><p></p><p>That's not to say this is how all my campaigns would go though. Certain games might take supplies, equipment, encumbrance, spell components etc. as an important part of the campaign's story, and thus I would keep track of these things and make sure the players knew they had to keep track of them too. Any <em>Tomb of Annihilation</em> campaign I decided to run would have supply management an important part of the gameplay, since I would want adventuring through a jungle to feel different than another type of game. And thus finding water, keeping equipment repaired, and of course finding/keeping enough spell components would be a part of that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7298464, member: 7006"] The stories of my last four campaigns have not focused on equipment-- be it acquisition, retention, encumbrance, etc-- and thus I haven't concerned myself with how/when the PCs might have acquired expensive material components for those games. When it's come up, the player of said PC would say "I probably picked it up at the last city we were at" and I'd go "Yeah, probably" and thus we were good to continue. That's not to say this is how all my campaigns would go though. Certain games might take supplies, equipment, encumbrance, spell components etc. as an important part of the campaign's story, and thus I would keep track of these things and make sure the players knew they had to keep track of them too. Any [I]Tomb of Annihilation[/I] campaign I decided to run would have supply management an important part of the gameplay, since I would want adventuring through a jungle to feel different than another type of game. And thus finding water, keeping equipment repaired, and of course finding/keeping enough spell components would be a part of that. [/QUOTE]
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