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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="Arilyn" data-source="post: 7299836" data-attributes="member: 6816042"><p>Material components have never worked well in the game. There have been some ridiculous ones over the years. Also, they never felt they were taken into consideration when balancing classes. Some components are easy to come by, others not so much, and it doesn't always relate to the strength of the spell.</p><p></p><p>Besides, warriors don't have to worry about keeping their weapons sharp, or replacing shields or maintaining their armour. </p><p></p><p>Realistically, how do all those components fit in a pouch? How does the wizard pull out the right one so quickly? Just imagine, the wizard sticking her hand in a pouch full of gems, sand, spiders, vials of blood, tiny tarts, feathers, bones, etc., and getting the right one out quickly enough to get the spell off in the time frame listed under the spell description.</p><p></p><p>Material components for rituals? Sure. Down and dirty casting in middle of combat? Not so much...</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7299836, member: 6816042"] Material components have never worked well in the game. There have been some ridiculous ones over the years. Also, they never felt they were taken into consideration when balancing classes. Some components are easy to come by, others not so much, and it doesn't always relate to the strength of the spell. Besides, warriors don't have to worry about keeping their weapons sharp, or replacing shields or maintaining their armour. Realistically, how do all those components fit in a pouch? How does the wizard pull out the right one so quickly? Just imagine, the wizard sticking her hand in a pouch full of gems, sand, spiders, vials of blood, tiny tarts, feathers, bones, etc., and getting the right one out quickly enough to get the spell off in the time frame listed under the spell description. Material components for rituals? Sure. Down and dirty casting in middle of combat? Not so much... [/QUOTE]
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