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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="Monayuris" data-source="post: 7299891" data-attributes="member: 6859536"><p>I don't worry too much about the mundane items of value (50gp of gold powder, etc) I assume they have whatever they need and just have them mark of the gold for each casting.</p><p></p><p>Gems are a little more of a mini game, though... I think there is a reason they are on the random treasure table in the DMG. Finding a 100gp value Pearl in a hoard should perk the interest of a spell caster. They can buy such items in a big enough city, but there has to be a market big enough for the larger value items, and they will probably pay more than 'face' value from a gem cutter.</p><p></p><p>Other interesting components have to be accumulated, found on adventure or crafted/commissioned. If you need a red dragon scale to cast a certain spell, it's going to be an adventure to figure out how to get one.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7299891, member: 6859536"] I don't worry too much about the mundane items of value (50gp of gold powder, etc) I assume they have whatever they need and just have them mark of the gold for each casting. Gems are a little more of a mini game, though... I think there is a reason they are on the random treasure table in the DMG. Finding a 100gp value Pearl in a hoard should perk the interest of a spell caster. They can buy such items in a big enough city, but there has to be a market big enough for the larger value items, and they will probably pay more than 'face' value from a gem cutter. Other interesting components have to be accumulated, found on adventure or crafted/commissioned. If you need a red dragon scale to cast a certain spell, it's going to be an adventure to figure out how to get one. [/QUOTE]
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Material Components: How Hard to Find in Your Games?
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