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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="mikal768" data-source="post: 7300062" data-attributes="member: 55621"><p>You can disagree but you're wrong (as in factually incorrect).</p><p>If it wasn't set up to keep track of it, then you wouldn't have the ability to purchase, store, and see how many of each type of component you have.</p><p></p><p>Foci and component pouches do exist, and can be used to simplify things, but that doesn't mean the game isn't set up to allow a person to keep track of mundane spell components if they wish to.</p><p></p><p>And regardless of mundane components, components with a value cost are meant to be kept track of, since foci and pouches don't cover those.</p><p></p><p>In addition, the rules clearly state when a component is consumed and when it is not, further helping you to keep track of said components.</p><p></p><p>And regarding encumbrance, yes this is a variant. However, <strong>carrying capacity</strong> is not. All encumbrance does is provide ready made rules for a DM to use to show the effects of carrying too much. Carrying capacity still provides you a raw number of what you can lift and carry and not "usually worry about it".</p><p></p><p>Regardless, inventory of items is not an encumbrance talk, it's about having an inventory of items you may or may not need. </p><p></p><p></p><p></p><p>So in other words, because it was sometimes hard to get something, and you didn't like to put the effort in, that means it didn't work in the game? Funny, I know lots of players who feel differently. </p><p></p><p></p><p></p><p>Archers, slingers, and crossbowmen do have to worry about having ammunition though, and that's an actual comparison, since you don't sharpen spell components, but do (sometimes) expend them.</p><p></p><p></p><p></p><p>Realistically (as much as can be discussed about a discussion of magic..?)? Each individual component is labeled and in its own pouch and vial, and is labeled and noted as such. If that's too hard for a caster to do, then they use a focus. Why else would a pouch of bat crap, fur, etc. cost what it does?</p></blockquote><p></p>
[QUOTE="mikal768, post: 7300062, member: 55621"] You can disagree but you're wrong (as in factually incorrect). If it wasn't set up to keep track of it, then you wouldn't have the ability to purchase, store, and see how many of each type of component you have. Foci and component pouches do exist, and can be used to simplify things, but that doesn't mean the game isn't set up to allow a person to keep track of mundane spell components if they wish to. And regardless of mundane components, components with a value cost are meant to be kept track of, since foci and pouches don't cover those. In addition, the rules clearly state when a component is consumed and when it is not, further helping you to keep track of said components. And regarding encumbrance, yes this is a variant. However, [B]carrying capacity[/B] is not. All encumbrance does is provide ready made rules for a DM to use to show the effects of carrying too much. Carrying capacity still provides you a raw number of what you can lift and carry and not "usually worry about it". Regardless, inventory of items is not an encumbrance talk, it's about having an inventory of items you may or may not need. So in other words, because it was sometimes hard to get something, and you didn't like to put the effort in, that means it didn't work in the game? Funny, I know lots of players who feel differently. Archers, slingers, and crossbowmen do have to worry about having ammunition though, and that's an actual comparison, since you don't sharpen spell components, but do (sometimes) expend them. Realistically (as much as can be discussed about a discussion of magic..?)? Each individual component is labeled and in its own pouch and vial, and is labeled and noted as such. If that's too hard for a caster to do, then they use a focus. Why else would a pouch of bat crap, fur, etc. cost what it does? [/QUOTE]
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