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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="schnee" data-source="post: 7300283" data-attributes="member: 16728"><p>The material component for Gust of Wind is... beans.</p><p></p><p>Message is... a copper (telephone) wire.</p><p></p><p>Chain Lighting is...fur, a glass rod, and metal pins - so I assume you rub the fur against the glass until you are filled with a static charge until you touch a pin and shock yourself.</p><p></p><p>The material components are just Dad Jokes. Bad ones, in the best way. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>IMO treating those as serious kind of defeats the purpose, they're meant purely for flavor or fun when they're free, or for mechanical control of power through spending wealth (like someone else also said).</p><p></p><p>If you want to have them matter, I'd ask the players. In our campaign, I did, and they all went, 'meh, we want to be heroes, not garage sale scavengers.' Same thing with encumbrance - they want a heroic fantasy, not a logistical wargame.</p></blockquote><p></p>
[QUOTE="schnee, post: 7300283, member: 16728"] The material component for Gust of Wind is... beans. Message is... a copper (telephone) wire. Chain Lighting is...fur, a glass rod, and metal pins - so I assume you rub the fur against the glass until you are filled with a static charge until you touch a pin and shock yourself. The material components are just Dad Jokes. Bad ones, in the best way. :heh: IMO treating those as serious kind of defeats the purpose, they're meant purely for flavor or fun when they're free, or for mechanical control of power through spending wealth (like someone else also said). If you want to have them matter, I'd ask the players. In our campaign, I did, and they all went, 'meh, we want to be heroes, not garage sale scavengers.' Same thing with encumbrance - they want a heroic fantasy, not a logistical wargame. [/QUOTE]
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