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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="mikal768" data-source="post: 7300337" data-attributes="member: 55621"><p>Essentially. </p><p></p><p></p><p></p><p>Well you can have that opinion, but those spells have had components similar to that for years, so while they may sound jokey, that doesn't change the fact you were supposed to keep track of them back then... or now, if you do not have a component pouch or focus.</p><p></p><p>Regardless, they aren't just for flavor or focus- they're there to represent what's needed to cast the spell, the mundane items that have some sort of tie to the magic you're channeling through your body. And while it's easier than ever to do so thanks to the equipment available in 5e with regards to 0 gp cost components, that doesn't mean they're just flavor.</p><p></p><p>For example, say you get beaten to 0 hp and captured, thrown in jail. All your spells require physical components of some sort. Are you going to say to your DM "But that's just for flavor and fun!"?</p><p></p><p>Heroic fantasy is rife with examples of not having what you need at times, or being low on food and water, or not being able to take everything you want that isn't nailed down. </p><p></p><p>If that's how your game works, more power to you. That's not how mine go, and that's not how the default game goes. I prefer games where player's actually have to make choices and pay attention. Otherwise I'd just do MMOs all day where no one cares about stuff like that.</p></blockquote><p></p>
[QUOTE="mikal768, post: 7300337, member: 55621"] Essentially. Well you can have that opinion, but those spells have had components similar to that for years, so while they may sound jokey, that doesn't change the fact you were supposed to keep track of them back then... or now, if you do not have a component pouch or focus. Regardless, they aren't just for flavor or focus- they're there to represent what's needed to cast the spell, the mundane items that have some sort of tie to the magic you're channeling through your body. And while it's easier than ever to do so thanks to the equipment available in 5e with regards to 0 gp cost components, that doesn't mean they're just flavor. For example, say you get beaten to 0 hp and captured, thrown in jail. All your spells require physical components of some sort. Are you going to say to your DM "But that's just for flavor and fun!"? Heroic fantasy is rife with examples of not having what you need at times, or being low on food and water, or not being able to take everything you want that isn't nailed down. If that's how your game works, more power to you. That's not how mine go, and that's not how the default game goes. I prefer games where player's actually have to make choices and pay attention. Otherwise I'd just do MMOs all day where no one cares about stuff like that. [/QUOTE]
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