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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="schnee" data-source="post: 7300456" data-attributes="member: 16728"><p>There are no mechanics in the game for needing to search for them, the chance for finding them or not, the odds of your 'live' spider being alive or dead, costs, or where or how or who to get the more exotic components from. There are no charts, percentage chances, DCs, prices, or any necessity for a die roll - the lifeblood of D&D. </p><p></p><p>That's why 5E completely abstracts them with named spell foci (for classes beyond the Cleric) and - for the first time I've seen - an explicit 'component pouch that has all your stuff'. They simplified and streamlined this edition in all sorts of ways, and this was one of them. </p><p></p><p></p><p></p><p>Of <em>course</em> you take a ridiculous position and attempt to make it my ridiculous position. </p><p></p><p>There is a vast difference between the heroes having their resources taken away as part of events that unfold as a part of the central conflict of the game, VERSUS being forced to do silly item acquisition side-quests to allow someone to use an ability that the game grants them automatically. ("So, you gained the Mending cantrip on level up, but you don't have any Lodestones. You're in the middle of a low tech region, so there's no way to get them for the next three weeks. Too bad, no casting for you!")</p><p></p><p></p><p></p><p>You're conflating things here, and presuming a lot. Most of it snobby and negative. And it's telling how you go right to the video game.</p><p></p><p>'Actually have to make choices and pay attention'... to what? Character development? Plot arcs? Dishonest NPCs? Political conflicts? Patterns of monster appearances? Odd behavior of loyal allies? How does nitpicky tracking of spell components drive any of that?</p><p></p><p>Or... (since turnabout is fair play) "Ok, when you fell off the bridge and failed your Dex save, you see you fell on your spellcasting pouch and smashed it. So, your spider web is now mashed up in the iron filings so until you go back to town you can't cast Web or Flaming Sphere. Also, (consults chart for several minutes) it's been two months since you last harvested Mistletoe, so it was dry and got crushed. Your Shillelagh has a 50% chance of not working until you can harvest it again under the full moon with a silver sickle into a pearl bowl. Oh, wait, your bowl is cracked too. And it's...(consults another chart) three weeks until the next full moon."</p></blockquote><p></p>
[QUOTE="schnee, post: 7300456, member: 16728"] There are no mechanics in the game for needing to search for them, the chance for finding them or not, the odds of your 'live' spider being alive or dead, costs, or where or how or who to get the more exotic components from. There are no charts, percentage chances, DCs, prices, or any necessity for a die roll - the lifeblood of D&D. That's why 5E completely abstracts them with named spell foci (for classes beyond the Cleric) and - for the first time I've seen - an explicit 'component pouch that has all your stuff'. They simplified and streamlined this edition in all sorts of ways, and this was one of them. Of [I]course[/I] you take a ridiculous position and attempt to make it my ridiculous position. There is a vast difference between the heroes having their resources taken away as part of events that unfold as a part of the central conflict of the game, VERSUS being forced to do silly item acquisition side-quests to allow someone to use an ability that the game grants them automatically. ("So, you gained the Mending cantrip on level up, but you don't have any Lodestones. You're in the middle of a low tech region, so there's no way to get them for the next three weeks. Too bad, no casting for you!") You're conflating things here, and presuming a lot. Most of it snobby and negative. And it's telling how you go right to the video game. 'Actually have to make choices and pay attention'... to what? Character development? Plot arcs? Dishonest NPCs? Political conflicts? Patterns of monster appearances? Odd behavior of loyal allies? How does nitpicky tracking of spell components drive any of that? Or... (since turnabout is fair play) "Ok, when you fell off the bridge and failed your Dex save, you see you fell on your spellcasting pouch and smashed it. So, your spider web is now mashed up in the iron filings so until you go back to town you can't cast Web or Flaming Sphere. Also, (consults chart for several minutes) it's been two months since you last harvested Mistletoe, so it was dry and got crushed. Your Shillelagh has a 50% chance of not working until you can harvest it again under the full moon with a silver sickle into a pearl bowl. Oh, wait, your bowl is cracked too. And it's...(consults another chart) three weeks until the next full moon." [/QUOTE]
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