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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="Nevvur" data-source="post: 7300797" data-attributes="member: 6783882"><p>In my setting, it's relatively easy to acquire material components for all spells, but that's because I use a generic magical substance that replaces them. Material components have just never been a fun thing for me as a player or a DM. Moreover, as I wrote with increasingly greater detail about the spiritual and magical aspects of existence in my world, I struggled to find a coherent reason for why bat guano or spider silk should have anything to do with magic other than tradition, and I was happy to buck tradition.</p><p></p><p>A more detailed explanation of how I treat material components appears below:</p><p>[sblock]All material components, including spellcasting foci, are adross. Adross is the energy of the astral plane (pure creative energy in my cosmology) congealed into solid form on the material plane. It grows naturally at ley line crossings, and a small amount can be generated with a ritual all spellcasters learn as part of their craft. It is worth 100x its weight in gold, and functions as a form of currency in large cities and among magic using organizations.</p><p></p><p>There are two main kinds of adross, dynamic and harmonic. Dynamic adross replaces any material component with a GP cost where the component is consumed in the casting. It is generic energy that can be used for any such spell. If you have 600 GP worth of dynamic adross, you could cast Greater Restoration up to 6 times or Raise Dead once (and have 100 GP left over). Dynamic adross is also used in the creation of consumable magic items like potions and scrolls. </p><p></p><p>Harmonic adross is created through a ritual cast on dynamic adross which attunes its astral energy to a specific effect. It is used to create spellcasting foci, permanent magical items, and material components with a GP cost which are not consumed in casting. In this last case, the harmonic adross can only be used to cast that spell. For instance, you might have a 50 GP adross item to cast Chromatic Orb, and a 100 GP adross item for Identify. You couldn't use the Identify adross for Chromatic Orb, even though its worth more, because it's attuned to a different spell.</p><p></p><p>In its natural, physical form, adross has a crystalline structure similar to salt. However, most spellcasters prefer to infuse it into a mundane object for ease of handling. In this way, players can choose literally any mundane object to serve as an expression of their magic. Necromancer? How about all material components are bones infused with adross? A paladin needs only his holy symbol, but that symbol itself has been infused, whether it appears on a shield or as prayer beads. A druid's holy symbol could be a nature god's symbol, a sprig of holly, or a kris blade.</p><p></p><p>Rangers and bards require attention due to these changes. Rangers can use a druidic spellcasting focus, and bards can use an instrument or an arcane focus. There's some fluff in the lore about how instruments shape bardic magic.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7300797, member: 6783882"] In my setting, it's relatively easy to acquire material components for all spells, but that's because I use a generic magical substance that replaces them. Material components have just never been a fun thing for me as a player or a DM. Moreover, as I wrote with increasingly greater detail about the spiritual and magical aspects of existence in my world, I struggled to find a coherent reason for why bat guano or spider silk should have anything to do with magic other than tradition, and I was happy to buck tradition. A more detailed explanation of how I treat material components appears below: [sblock]All material components, including spellcasting foci, are adross. Adross is the energy of the astral plane (pure creative energy in my cosmology) congealed into solid form on the material plane. It grows naturally at ley line crossings, and a small amount can be generated with a ritual all spellcasters learn as part of their craft. It is worth 100x its weight in gold, and functions as a form of currency in large cities and among magic using organizations. There are two main kinds of adross, dynamic and harmonic. Dynamic adross replaces any material component with a GP cost where the component is consumed in the casting. It is generic energy that can be used for any such spell. If you have 600 GP worth of dynamic adross, you could cast Greater Restoration up to 6 times or Raise Dead once (and have 100 GP left over). Dynamic adross is also used in the creation of consumable magic items like potions and scrolls. Harmonic adross is created through a ritual cast on dynamic adross which attunes its astral energy to a specific effect. It is used to create spellcasting foci, permanent magical items, and material components with a GP cost which are not consumed in casting. In this last case, the harmonic adross can only be used to cast that spell. For instance, you might have a 50 GP adross item to cast Chromatic Orb, and a 100 GP adross item for Identify. You couldn't use the Identify adross for Chromatic Orb, even though its worth more, because it's attuned to a different spell. In its natural, physical form, adross has a crystalline structure similar to salt. However, most spellcasters prefer to infuse it into a mundane object for ease of handling. In this way, players can choose literally any mundane object to serve as an expression of their magic. Necromancer? How about all material components are bones infused with adross? A paladin needs only his holy symbol, but that symbol itself has been infused, whether it appears on a shield or as prayer beads. A druid's holy symbol could be a nature god's symbol, a sprig of holly, or a kris blade. Rangers and bards require attention due to these changes. Rangers can use a druidic spellcasting focus, and bards can use an instrument or an arcane focus. There's some fluff in the lore about how instruments shape bardic magic. [/sblock] [/QUOTE]
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