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General Tabletop Discussion
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Material Components: How Hard to Find in Your Games?
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<blockquote data-quote="evilbob" data-source="post: 7301144" data-attributes="member: 9789"><p>I haven't read any responses and I see we've got at least one super-long line-by-line response which indicates a complex and likely heated argument already, so I'm just going to throw in my 2 cents: <strong>we completely ignore material components</strong>, except when they require items that cost money, in which case we treat it as a 1-to-1 gold cost. So if it takes a 1000gp diamond, then if you have 1000gp, you cast the spell. And even this exception is more of a "what I would rule if this happened" thing since it literally never comes up, as no one ever uses spells that cost money (they have a few cleric ones for emergencies, they've just never come up).</p><p></p><p>In context, we hand-wave basically anything that is even remotely pedantic, or really most things that are not pertinent to the story. To each their own, of course.</p></blockquote><p></p>
[QUOTE="evilbob, post: 7301144, member: 9789"] I haven't read any responses and I see we've got at least one super-long line-by-line response which indicates a complex and likely heated argument already, so I'm just going to throw in my 2 cents: [B]we completely ignore material components[/B], except when they require items that cost money, in which case we treat it as a 1-to-1 gold cost. So if it takes a 1000gp diamond, then if you have 1000gp, you cast the spell. And even this exception is more of a "what I would rule if this happened" thing since it literally never comes up, as no one ever uses spells that cost money (they have a few cleric ones for emergencies, they've just never come up). In context, we hand-wave basically anything that is even remotely pedantic, or really most things that are not pertinent to the story. To each their own, of course. [/QUOTE]
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