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<blockquote data-quote="R_J_K75" data-source="post: 8107465" data-attributes="member: 6921294"><p>For me it comes down to what type of game does the DM and players want to run? If its a meticulously tracked inventory game where encumbrance is used then Id definitely track components, how many pages each spell takes up in a spellbook and how much it weighs. Chances are a high level wizard is going to have more than one spellbook, and non-magical backpacks and pouches only hold so much. Add spell components to this and theres alot of factors that can dictate which spells are available to a wizard at any given time. </p><p></p><p>We played a campaign where we took all of this into account where I played a Mage. I remember having multiple spellbooks and having to choose which ones to take and which ones to leave behind when preparing to go out on an adventure. Including spellbooks, components, magical items and mundane equipment I could only carry so much. This was a fun campaign, made for very realistic game. </p><p></p><p>Nowadays my players and I dont care to worry about components other than really costly or rare ones. Even then as the DM this is something I'd consider before I even gave a player a spell. Its just more of a hassle to do the bookkeeping. As we only play once every 2 weeks for a few hours, it adds nothing to our game so we dont keep track of components, inventories, or even gold...within reason. I run my games off the assumption that as adventurers the players are going to be somewhat prepared for the adventuring life and can afford most of the mundane necessities of that lifestyle.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8107465, member: 6921294"] For me it comes down to what type of game does the DM and players want to run? If its a meticulously tracked inventory game where encumbrance is used then Id definitely track components, how many pages each spell takes up in a spellbook and how much it weighs. Chances are a high level wizard is going to have more than one spellbook, and non-magical backpacks and pouches only hold so much. Add spell components to this and theres alot of factors that can dictate which spells are available to a wizard at any given time. We played a campaign where we took all of this into account where I played a Mage. I remember having multiple spellbooks and having to choose which ones to take and which ones to leave behind when preparing to go out on an adventure. Including spellbooks, components, magical items and mundane equipment I could only carry so much. This was a fun campaign, made for very realistic game. Nowadays my players and I dont care to worry about components other than really costly or rare ones. Even then as the DM this is something I'd consider before I even gave a player a spell. Its just more of a hassle to do the bookkeeping. As we only play once every 2 weeks for a few hours, it adds nothing to our game so we dont keep track of components, inventories, or even gold...within reason. I run my games off the assumption that as adventurers the players are going to be somewhat prepared for the adventuring life and can afford most of the mundane necessities of that lifestyle. [/QUOTE]
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