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<blockquote data-quote="Charlaquin" data-source="post: 8107535" data-attributes="member: 6779196"><p>Because what they can do has orders of magnitude more impact on the game. The fighter can hit stuff for lots of damage and get hit for lots of damage without dying. The ranger can also hit stuff for lots of damage and lets the party ignore most of the mechanics of overland travel. The wizard can teleport the party across the map, consult deities to learn all the campaign’s secrets, raise armies of undead minions, make clones of themselves to cast spells without using their own spell slots, and high enough levels wish for literally anything. Expensive components are a necessary limiting factor on casters’ ability to completely dominate the spotlight and set the tone for the whole campaign.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8107535, member: 6779196"] Because what they can do has orders of magnitude more impact on the game. The fighter can hit stuff for lots of damage and get hit for lots of damage without dying. The ranger can also hit stuff for lots of damage and lets the party ignore most of the mechanics of overland travel. The wizard can teleport the party across the map, consult deities to learn all the campaign’s secrets, raise armies of undead minions, make clones of themselves to cast spells without using their own spell slots, and high enough levels wish for literally anything. Expensive components are a necessary limiting factor on casters’ ability to completely dominate the spotlight and set the tone for the whole campaign. [/QUOTE]
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