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Material Hardness, where to find?
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<blockquote data-quote="frankthedm" data-source="post: 3047186" data-attributes="member: 1164"><p>Paper or cloth Hardness 0 2hp/inch of thickness</p><p>Rope Hardness 0 2hp/inch of thickness</p><p>Glass Hardness 1 1hp/inch of thickness</p><p>Ice Hardness 0 3hp/inch of thickness</p><p>Leather or hide Hardness 2 5hp/inch of thickness</p><p>Wood Hardness 5 10hp/inch of thickness</p><p>Stone Hardness 8 15hp/inch of thickness</p><p>Iron or steel Hardness 10 30hp/inch of thickness</p><p>Mithral Hardness 15 30hp/inch of thickness</p><p>Adamantine Hardness 20 40hp/inch of thickness</p><p></p><p><a href="http://d20srd.org/srd/exploration.htm#tableSubstanceHardnessAndHitPoints" target="_blank">http://d20srd.org/srd/exploration.htm#tableSubstanceHardnessAndHitPoints</a></p><p></p><p></p><p><span style="color: Cyan">This is the correct 3.5 text, the DMG line saying lower enhancement can not damage weapons with higher enhancements is an error.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"><em>Magic Armor, Shields, and Weapons</em></span></p><p><span style="color: Cyan"><em>Each <strong>+1 of enhancement bonus</strong> adds 2 to the hardness of armor, a weapon, or a shield and +10 to the item’s hit points </em></span></p><p></p><p>And if power attacking barbarians are looking to have thier way with your walls, look to this entry...</p><p></p><p><em>Magically Treated Walls</em></p><p><em>These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually <em>double the hardness and hit points*</em> and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section. </em></p><p><em></em></p><p><em>*Or an additional 50 hit points, whichever is greater</em>.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3047186, member: 1164"] Paper or cloth Hardness 0 2hp/inch of thickness Rope Hardness 0 2hp/inch of thickness Glass Hardness 1 1hp/inch of thickness Ice Hardness 0 3hp/inch of thickness Leather or hide Hardness 2 5hp/inch of thickness Wood Hardness 5 10hp/inch of thickness Stone Hardness 8 15hp/inch of thickness Iron or steel Hardness 10 30hp/inch of thickness Mithral Hardness 15 30hp/inch of thickness Adamantine Hardness 20 40hp/inch of thickness [url]http://d20srd.org/srd/exploration.htm#tableSubstanceHardnessAndHitPoints[/url] [COLOR=Cyan]This is the correct 3.5 text, the DMG line saying lower enhancement can not damage weapons with higher enhancements is an error. [I]Magic Armor, Shields, and Weapons Each [B]+1 of enhancement bonus[/B] adds 2 to the hardness of armor, a weapon, or a shield and +10 to the item’s hit points [/I][/COLOR] And if power attacking barbarians are looking to have thier way with your walls, look to this entry... [I]Magically Treated Walls These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually [I]double the hardness and hit points*[/I] and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section. *Or an additional 50 hit points, whichever is greater[/I]. [/QUOTE]
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