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General Tabletop Discussion
*Pathfinder & Starfinder
math analysis of DMG loot guidelines for starting PCs above level 1
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<blockquote data-quote="evilbob" data-source="post: 4737440" data-attributes="member: 9789"><p><strong>continuing the original post</strong></p><p></p><p>Two more points:</p><p></p><p>First, I highly recommend <strong>starting loot for level 2 to be an n-1 item and n-1 gold</strong>, and <strong>starting loot for level 3 to be n, n-1, and n-1 gold</strong>. This "evens out" the math nicely regardless of which tact you take. This is included in the original post but I wanted to draw it out specifically. For those interested in the percentages, that gives 95.74% for level 2 and 94.30% for level 3. (Yes, those are high, but they're still less than 100% and you don't have much room to work with.) Note that not including the starting 100g is important as this actually makes it worse.</p><p></p><p>Second, for those interested in the n+2 option for level 9 and above, here is a chart for loot percentages against the DMG guidelines, just for reference.</p><p></p><p>[sblock]</p><p>[code]</p><p>str lvl DMG tot %</p><p>1 100 </p><p>2 2760 367.02%</p><p>3 3560 195.18%</p><p>4 5000 149.52%</p><p>5 7080 130.15%</p><p>6 9800 118.93%</p><p>7 13800 115.00%</p><p>8 17800 102.53%</p><p>9 25000 100.16%</p><p>10 35400 99.89%</p><p>11 49000 99.11%</p><p>12 69000 101.11%</p><p>13 89000 93.64%</p><p>14 125000 93.96%</p><p>15 177000 95.45%</p><p>16 245000 95.91%</p><p>17 345000 98.73%</p><p>18 445000 92.05%</p><p>19 625000 92.81%</p><p>20 885000 94.61%</p><p>21 1225000 95.30%</p><p>22 1725000 98.27%</p><p>23 2225000 91.74%</p><p>24 3125000 92.58%</p><p>25 4425000 94.44%</p><p>26 6125000 95.18%</p><p>27 8625000 98.17%</p><p>28 11125000 95.61%</p><p>29 13125000 88.17%</p><p>30 17750000 96.28%</p><p>[/code]</p><p>[/sblock]Again, the levels 2-8 options are really unusable and the total spikes just over 100% at levels 9 and 12. Otherwise, the numbers fall <strong>around 92% - 98%</strong>, for an average of 95.6%.</p><p></p><p>The level 29 one is low because there is no n+2 for 29, so I used a level 30 - this took a big hit as you can see, relative to the other numbers. For level 30, I counted n+1 as a 30 but n+2 as <em>two</em> 30s, which brought it back in line. In other words, using this system and starting at level 30 gives you four level 30 items, one level 29, and gold equal to a level 29 item. Seeing as it is level <em>30</em> and the game pretty much breaks for everyone at that point, I didn't think anyone would mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Edit: And just for Evilhalfling, here's the chart for adding an n-1 item, so you'll know what you're choosing:</p><p></p><p>[sblock]</p><p>[code]</p><p>str lvl DMG tot %</p><p>1 100 </p><p>2 2280 303.19%</p><p>3 3080 168.86%</p><p>4 3880 116.03%</p><p>5 5320 97.79%</p><p>6 7400 89.81%</p><p>7 11400 95.00%</p><p>8 15400 88.71%</p><p>9 19400 77.72%</p><p>10 26600 75.06%</p><p>11 37000 74.84%</p><p>12 57000 83.53%</p><p>13 77000 81.02%</p><p>14 97000 72.91%</p><p>15 133000 71.72%</p><p>16 185000 72.42%</p><p>17 285000 81.56%</p><p>18 385000 79.64%</p><p>19 485000 72.02%</p><p>20 665000 71.09%</p><p>21 925000 71.96%</p><p>22 1425000 81.18%</p><p>23 1925000 79.37%</p><p>24 2425000 71.84%</p><p>25 3325000 70.96%</p><p>26 4625000 71.87%</p><p>27 7125000 81.10%</p><p>28 9625000 82.72%</p><p>29 12125000 81.46%</p><p>30 14125000 76.62%</p><p>[/code]</p><p>[/sblock]Average for levels 9-30: 76.48%. (Also used a level 30 for n+1 for starting at 30.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 4737440, member: 9789"] [b]continuing the original post[/b] Two more points: First, I highly recommend [B]starting loot for level 2 to be an n-1 item and n-1 gold[/B], and [B]starting loot for level 3 to be n, n-1, and n-1 gold[/B]. This "evens out" the math nicely regardless of which tact you take. This is included in the original post but I wanted to draw it out specifically. For those interested in the percentages, that gives 95.74% for level 2 and 94.30% for level 3. (Yes, those are high, but they're still less than 100% and you don't have much room to work with.) Note that not including the starting 100g is important as this actually makes it worse. Second, for those interested in the n+2 option for level 9 and above, here is a chart for loot percentages against the DMG guidelines, just for reference. [sblock] [code] str lvl DMG tot % 1 100 2 2760 367.02% 3 3560 195.18% 4 5000 149.52% 5 7080 130.15% 6 9800 118.93% 7 13800 115.00% 8 17800 102.53% 9 25000 100.16% 10 35400 99.89% 11 49000 99.11% 12 69000 101.11% 13 89000 93.64% 14 125000 93.96% 15 177000 95.45% 16 245000 95.91% 17 345000 98.73% 18 445000 92.05% 19 625000 92.81% 20 885000 94.61% 21 1225000 95.30% 22 1725000 98.27% 23 2225000 91.74% 24 3125000 92.58% 25 4425000 94.44% 26 6125000 95.18% 27 8625000 98.17% 28 11125000 95.61% 29 13125000 88.17% 30 17750000 96.28% [/code] [/sblock]Again, the levels 2-8 options are really unusable and the total spikes just over 100% at levels 9 and 12. Otherwise, the numbers fall [B]around 92% - 98%[/B], for an average of 95.6%. The level 29 one is low because there is no n+2 for 29, so I used a level 30 - this took a big hit as you can see, relative to the other numbers. For level 30, I counted n+1 as a 30 but n+2 as [I]two[/I] 30s, which brought it back in line. In other words, using this system and starting at level 30 gives you four level 30 items, one level 29, and gold equal to a level 29 item. Seeing as it is level [I]30[/I] and the game pretty much breaks for everyone at that point, I didn't think anyone would mind. :) Edit: And just for Evilhalfling, here's the chart for adding an n-1 item, so you'll know what you're choosing: [sblock] [code] str lvl DMG tot % 1 100 2 2280 303.19% 3 3080 168.86% 4 3880 116.03% 5 5320 97.79% 6 7400 89.81% 7 11400 95.00% 8 15400 88.71% 9 19400 77.72% 10 26600 75.06% 11 37000 74.84% 12 57000 83.53% 13 77000 81.02% 14 97000 72.91% 15 133000 71.72% 16 185000 72.42% 17 285000 81.56% 18 385000 79.64% 19 485000 72.02% 20 665000 71.09% 21 925000 71.96% 22 1425000 81.18% 23 1925000 79.37% 24 2425000 71.84% 25 3325000 70.96% 26 4625000 71.87% 27 7125000 81.10% 28 9625000 82.72% 29 12125000 81.46% 30 14125000 76.62% [/code] [/sblock]Average for levels 9-30: 76.48%. (Also used a level 30 for n+1 for starting at 30.) [/QUOTE]
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math analysis of DMG loot guidelines for starting PCs above level 1
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