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*Pathfinder & Starfinder
Math behind PC defenses and to hit VS monsters ?
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<blockquote data-quote="KarinsDad" data-source="post: 4726398" data-attributes="member: 2011"><p>Easy enough to do:</p><p></p><p>Same level creature to hit number against: high defense (taken every time plus starting stat 18 plus 2 class), medium defense (taken every other time plus starting stat 14 plus 1 class), low defense (never taken plus starting stat 10 plus 0 class): assuming item gain at levels 3, 8, 13, 18, 23, 28 and not using feats or race bonus and creature is Level +4 against the defense (most monsters average level +3 to level +5 except the Brute)</p><p></p><p>[code]</p><p> 1 11 8 5</p><p> 2 11 8 5</p><p> 3 11 8 5</p><p> 4 11 8 5</p><p> 5 10 7 4</p><p> 6 10 7 4</p><p> 7 9 6 3</p><p> 8 11 7 4</p><p> 9 10 6 3</p><p>10 10 6 3</p><p>11 9 6 2</p><p>12 9 6 2</p><p>13 9 6 2</p><p>14 10 6 2</p><p>15 9 5 1</p><p>16 9 5 1</p><p>17 8 4 0</p><p>18 9 5 1</p><p>19 9 5 1</p><p>20 8 4 0</p><p>21 8 4 0</p><p>22 8 4 0</p><p>23 8 4 0</p><p>24 8 4 0</p><p>25 7 3 -1</p><p>26 7 3 -1</p><p>27 6 2 -2</p><p>28 8 3 -1</p><p>29 7 2 -2</p><p>30 7 2 -2</p><p>[/code]</p><p></p><p>Obviously, the 1, 0, -1, and -2 are all 2s because a 1 misses, but it does illustrate how much a player has to add with feats or whatever to a weak defense to get it even to a 3.</p><p></p><p>The best defense drops 4, the worse defense drops 7.</p><p></p><p>I won't bother doing it for offense. It's the inverse of the first column (i.e. the PC's chance to hit increases by the same amount that the monster's chance to hit decreases). So if the PC could hit with an 11 at level 1, he can hit with a 15 at level 30 (not counting feats, paragon path abilities, powers, etc.).</p><p></p><p>Note: I did this with a spreadsheet, so it should be accurate.</p><p></p><p></p><p>One other major note: This is with a same level creature. Imagine how much easier it is for an elite or a solo or higher level creatures to hit.</p><p></p><p>The math is seriously flawed, even for a PC's best defense.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4726398, member: 2011"] Easy enough to do: Same level creature to hit number against: high defense (taken every time plus starting stat 18 plus 2 class), medium defense (taken every other time plus starting stat 14 plus 1 class), low defense (never taken plus starting stat 10 plus 0 class): assuming item gain at levels 3, 8, 13, 18, 23, 28 and not using feats or race bonus and creature is Level +4 against the defense (most monsters average level +3 to level +5 except the Brute) [code] 1 11 8 5 2 11 8 5 3 11 8 5 4 11 8 5 5 10 7 4 6 10 7 4 7 9 6 3 8 11 7 4 9 10 6 3 10 10 6 3 11 9 6 2 12 9 6 2 13 9 6 2 14 10 6 2 15 9 5 1 16 9 5 1 17 8 4 0 18 9 5 1 19 9 5 1 20 8 4 0 21 8 4 0 22 8 4 0 23 8 4 0 24 8 4 0 25 7 3 -1 26 7 3 -1 27 6 2 -2 28 8 3 -1 29 7 2 -2 30 7 2 -2 [/code] Obviously, the 1, 0, -1, and -2 are all 2s because a 1 misses, but it does illustrate how much a player has to add with feats or whatever to a weak defense to get it even to a 3. The best defense drops 4, the worse defense drops 7. I won't bother doing it for offense. It's the inverse of the first column (i.e. the PC's chance to hit increases by the same amount that the monster's chance to hit decreases). So if the PC could hit with an 11 at level 1, he can hit with a 15 at level 30 (not counting feats, paragon path abilities, powers, etc.). Note: I did this with a spreadsheet, so it should be accurate. One other major note: This is with a same level creature. Imagine how much easier it is for an elite or a solo or higher level creatures to hit. The math is seriously flawed, even for a PC's best defense. [/QUOTE]
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Math behind PC defenses and to hit VS monsters ?
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