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*Pathfinder & Starfinder
Math fixes; can you clarify?
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<blockquote data-quote="Herschel" data-source="post: 5540235" data-attributes="member: 78357"><p>The issue isn't the math really, it's the players and their choices. There are a lot of ways to get bonuses in the game, but that doesn't mean players will use them. Leaders are full of win on this front yet if you don't use them, or build away from bonuses and towards healing, for example, there can be a pretty wide disparity in the number a character is actually attacking at. Add in a weapon user with a post-racial 16 attack stat to start and there can be quite a large disparity in attack bonuses.</p><p> </p><p>The feats help equalize this except optimizers see them and get giddy and take them also. With the ways to get healing, either through skills or multiclassing, it also helps mitigate some plyers' choices but optimizers ignore those.</p><p> </p><p>The feats give players more flexibility to have fun and build what they want.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5540235, member: 78357"] The issue isn't the math really, it's the players and their choices. There are a lot of ways to get bonuses in the game, but that doesn't mean players will use them. Leaders are full of win on this front yet if you don't use them, or build away from bonuses and towards healing, for example, there can be a pretty wide disparity in the number a character is actually attacking at. Add in a weapon user with a post-racial 16 attack stat to start and there can be quite a large disparity in attack bonuses. The feats help equalize this except optimizers see them and get giddy and take them also. With the ways to get healing, either through skills or multiclassing, it also helps mitigate some plyers' choices but optimizers ignore those. The feats give players more flexibility to have fun and build what they want. [/QUOTE]
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Math fixes; can you clarify?
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