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General Tabletop Discussion
*Pathfinder & Starfinder
Math fixes; can you clarify?
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<blockquote data-quote="DNH" data-source="post: 5542353" data-attributes="member: 63615"><p>Okay, I am due to restart my 4e game soon and I want to implement this maths fix by granting free feats (we use a VTT so keeping things systematic will make things easier). I propose to give every player Improved Defenses as a free bonus feat, which will fix the NADs issue, but am unsure how best to proceed with the attacks (Expertise) part.</p><p></p><p>I could just give everyone Versatile Expertise and have it apply across the board; that should work. But firstly, my campaign is not going to get up to Level 25 but it will get past Level 21, so I would prefer something that uses 1/11/21. Secondly, I much prefer the more specific Expertise feats from Essentials with their additional benefits, and I know my players will appreciate that too.</p><p></p><p>Question is though, how do I manage that? Because these feats are so specific, how do I handle things when characters switch weapons (our rogue uses crossbow and daggers interchangeably)? Do I give a free Expertise feat for each weapon or implement the character uses? Do I just assume all characters have access to all these feats and the appropriate applies each time?</p><p></p><p>I am thinking maybe I am going to have to give Versatile Expertise and leave the Essentials feats for the players to choose (and pay for) themselves, but that's unlikely because the attack bonus won't stack.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="DNH, post: 5542353, member: 63615"] Okay, I am due to restart my 4e game soon and I want to implement this maths fix by granting free feats (we use a VTT so keeping things systematic will make things easier). I propose to give every player Improved Defenses as a free bonus feat, which will fix the NADs issue, but am unsure how best to proceed with the attacks (Expertise) part. I could just give everyone Versatile Expertise and have it apply across the board; that should work. But firstly, my campaign is not going to get up to Level 25 but it will get past Level 21, so I would prefer something that uses 1/11/21. Secondly, I much prefer the more specific Expertise feats from Essentials with their additional benefits, and I know my players will appreciate that too. Question is though, how do I manage that? Because these feats are so specific, how do I handle things when characters switch weapons (our rogue uses crossbow and daggers interchangeably)? Do I give a free Expertise feat for each weapon or implement the character uses? Do I just assume all characters have access to all these feats and the appropriate applies each time? I am thinking maybe I am going to have to give Versatile Expertise and leave the Essentials feats for the players to choose (and pay for) themselves, but that's unlikely because the attack bonus won't stack. Any thoughts? [/QUOTE]
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Math fixes; can you clarify?
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