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General Tabletop Discussion
*Pathfinder & Starfinder
"Math glitch" -- explanation or pointer?
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<blockquote data-quote="Elric" data-source="post: 4973738" data-attributes="member: 1139"><p>Given that Masterwork Heavy Armors needing immediate fixing in Adventurer's Vault, WotC clearly wasn't paying much attention to the math. There are a ton of obvious "math fixes" in AV and ph-II in the form of Expertise, Epic Fort/Ref/Will, Robust Defenses, and additional Masterwork Heavy Armors. </p><p></p><p>WotC messed up a lot of stuff the first time around (skill challenges and stealth come to mind). Indeed, they even messed up Expertise in ph-II, which is why they've introduced Focused Expertise to partially fix the math fix. The obvious reason for Expertise has been mentioned; the math errors were a fundamentally wrong part of the game, and admitting that and errata'ing the core books would have been embarrassing (and much better than the solution they chose!). </p><p></p><p>WotC could have issued errata to increase to-hit bonuses (and FRW defenses, e.g., +1 to hit and FRW at levels 5/15/25), and pointed the errata out somewhere very obvious in PH-II. Perhaps in the feats chapter. "Expertise: We were thinking of printing a feat to fix the to-hit scaling math, but decided to issue errata to the Player's Handbook instead. See the rules update on page..."</p><p></p><p>Then everyone who bought PH-II would see it, and everyone who didn't buy PH-II but checked the online errata would also have it. As it is, if you don't get PH-II you won't have the Expertise feats, and checking the online errata won't tell you anything.</p><p></p><p>The designers were asked about the Expertise feats in a podcast; Karinsdad typed out the response here: <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/255939-expertise-justification-17.html#post4824246" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/255939-expertise-justification-17.html#post4824246</a>. They seem rather embarrassed by the Expertise fiasco. At one point a designer mentioned that the feats were going to be addressed in a print article; this never occurred.</p></blockquote><p></p>
[QUOTE="Elric, post: 4973738, member: 1139"] Given that Masterwork Heavy Armors needing immediate fixing in Adventurer's Vault, WotC clearly wasn't paying much attention to the math. There are a ton of obvious "math fixes" in AV and ph-II in the form of Expertise, Epic Fort/Ref/Will, Robust Defenses, and additional Masterwork Heavy Armors. WotC messed up a lot of stuff the first time around (skill challenges and stealth come to mind). Indeed, they even messed up Expertise in ph-II, which is why they've introduced Focused Expertise to partially fix the math fix. The obvious reason for Expertise has been mentioned; the math errors were a fundamentally wrong part of the game, and admitting that and errata'ing the core books would have been embarrassing (and much better than the solution they chose!). WotC could have issued errata to increase to-hit bonuses (and FRW defenses, e.g., +1 to hit and FRW at levels 5/15/25), and pointed the errata out somewhere very obvious in PH-II. Perhaps in the feats chapter. "Expertise: We were thinking of printing a feat to fix the to-hit scaling math, but decided to issue errata to the Player's Handbook instead. See the rules update on page..." Then everyone who bought PH-II would see it, and everyone who didn't buy PH-II but checked the online errata would also have it. As it is, if you don't get PH-II you won't have the Expertise feats, and checking the online errata won't tell you anything. The designers were asked about the Expertise feats in a podcast; Karinsdad typed out the response here: [url]http://www.enworld.org/forum/d-d-4th-edition-rules/255939-expertise-justification-17.html#post4824246[/url]. They seem rather embarrassed by the Expertise fiasco. At one point a designer mentioned that the feats were going to be addressed in a print article; this never occurred. [/QUOTE]
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"Math glitch" -- explanation or pointer?
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