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General Tabletop Discussion
*Pathfinder & Starfinder
"Math glitch" -- explanation or pointer?
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<blockquote data-quote="KarinsDad" data-source="post: 4974051" data-attributes="member: 2011"><p>I at first thought so as well, but if so, they are mostly boosting the best NAD anyway. Especially considering the timeframe for when AV was published.</p><p></p><p>Cloth and chainmail armor bonus to Will. PCs in cloth and chainmail typically already have the best Will defenses.</p><p></p><p>Leather armor bonus to Reflex. PCs in leather typically already have the best Reflex defenses.</p><p></p><p>The Hide armor boost to Fort is kind of a middle of the road. Melee Rangers and Barbarians and a few others already have good Forts, but many other classes that eventually get Hide might not. Ditto for Scale armor.</p><p></p><p>There are a few exceptions to this now that more recent books have come out, but this mostly holds true.</p><p></p><p></p><p>All in all, this didn't seem like the best way to put in any math fixes to NADs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4974051, member: 2011"] I at first thought so as well, but if so, they are mostly boosting the best NAD anyway. Especially considering the timeframe for when AV was published. Cloth and chainmail armor bonus to Will. PCs in cloth and chainmail typically already have the best Will defenses. Leather armor bonus to Reflex. PCs in leather typically already have the best Reflex defenses. The Hide armor boost to Fort is kind of a middle of the road. Melee Rangers and Barbarians and a few others already have good Forts, but many other classes that eventually get Hide might not. Ditto for Scale armor. There are a few exceptions to this now that more recent books have come out, but this mostly holds true. All in all, this didn't seem like the best way to put in any math fixes to NADs. [/QUOTE]
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"Math glitch" -- explanation or pointer?
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