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General Tabletop Discussion
*Pathfinder & Starfinder
"Math glitch" -- explanation or pointer?
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<blockquote data-quote="KarinsDad" data-source="post: 4974521" data-attributes="member: 2011"><p>Yes, but it still works and it works well.</p><p></p><p>And, it is super easy to fine tune. Epic monsters now a bit too easy, increase a few of the future encounters up by one level. Done. Not enough, increase them a bit more.</p><p></p><p></p><p>There is this (really bad) assumption that WotC balanced monster to hits, monster damage, monster hit points, monster defenses, and monster abilities.</p><p></p><p>This assumption is just as bad as the one that assumes the same for the PCs. They obviously got into the ballpark, but they didn't quite hit the mark.</p><p></p><p></p><p>Another advantage of this solution is that some people complain that high level encounters take too long in some cases. The grind factor. If the monsters have slightly lower defenses and slightly lower attacks and slightly fewer hit points, then by definition the higher level encounters will be slightly quicker (and use less resources, allowing for longer days) as well.</p><p></p><p>My player's PCs are only level 7 and encounters sometimes grind. It's definitely worse at real high level (or at least the few encounters I was in).</p><p></p><p></p><p>This is definitely the win win solution to the problem without special house rules that may or may not be easy to implement in Character Builder (assuming one uses Character Builder). Note: this still requires the house rule ban to not allow Expertise feats and not to allow the PHBII NAD feats (or to restrict the NAD feat rules in some way). The idea is to not use any of the most recent WotC math corrections (except the heavy armor masterwork fix in AV and PHBII) and to play the game as is when the PHB first came out.</p><p></p><p></p><p>The only thing this doesn't do is allow the super high level Epic PCs to fight Orcus or even more powerful foes in the same way as they could with the math fixes.</p><p></p><p>DMs want to throw Orcus at the group. The DM still can, he just has to have the group not be resource depleted when he does that and the PCs probably should be level 30 and not 28. He might also want to give them other advantages (such as NPC allies, special artifacts, whatever seems appropriate to the campaign).</p><p></p><p>Plus, how often do most players get to level 28+ anyway.</p><p></p><p>All in all, this is the cleanest and easiest and most elegant solution.</p><p></p><p></p><p>And note: this solution is not really that much different than what DMs have been doing for decades, adjusting the encounters for the PCs in the game. It's just a real simple way of doing that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4974521, member: 2011"] Yes, but it still works and it works well. And, it is super easy to fine tune. Epic monsters now a bit too easy, increase a few of the future encounters up by one level. Done. Not enough, increase them a bit more. There is this (really bad) assumption that WotC balanced monster to hits, monster damage, monster hit points, monster defenses, and monster abilities. This assumption is just as bad as the one that assumes the same for the PCs. They obviously got into the ballpark, but they didn't quite hit the mark. Another advantage of this solution is that some people complain that high level encounters take too long in some cases. The grind factor. If the monsters have slightly lower defenses and slightly lower attacks and slightly fewer hit points, then by definition the higher level encounters will be slightly quicker (and use less resources, allowing for longer days) as well. My player's PCs are only level 7 and encounters sometimes grind. It's definitely worse at real high level (or at least the few encounters I was in). This is definitely the win win solution to the problem without special house rules that may or may not be easy to implement in Character Builder (assuming one uses Character Builder). Note: this still requires the house rule ban to not allow Expertise feats and not to allow the PHBII NAD feats (or to restrict the NAD feat rules in some way). The idea is to not use any of the most recent WotC math corrections (except the heavy armor masterwork fix in AV and PHBII) and to play the game as is when the PHB first came out. The only thing this doesn't do is allow the super high level Epic PCs to fight Orcus or even more powerful foes in the same way as they could with the math fixes. DMs want to throw Orcus at the group. The DM still can, he just has to have the group not be resource depleted when he does that and the PCs probably should be level 30 and not 28. He might also want to give them other advantages (such as NPC allies, special artifacts, whatever seems appropriate to the campaign). Plus, how often do most players get to level 28+ anyway. All in all, this is the cleanest and easiest and most elegant solution. And note: this solution is not really that much different than what DMs have been doing for decades, adjusting the encounters for the PCs in the game. It's just a real simple way of doing that. [/QUOTE]
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"Math glitch" -- explanation or pointer?
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