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General Tabletop Discussion
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"Math glitch" -- explanation or pointer?
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<blockquote data-quote="keterys" data-source="post: 4976766" data-attributes="member: 43019"><p>They're explicitly talking about it not stacking with itself, and that it's already easily achievable at heroic tier. So even though it's more easily achievable in epic tier, it's still not a gain of more than +1 on average.</p><p></p><p>So calling them silly is, perhaps, shortsighted.</p><p></p><p></p><p></p><p>Actually not inherently true. There are outliers at all levels of play. A lot of how much damage you take later depends on how much resistance you acquire and how well you can cope with certain things - like how much everything gets controlled, rather than just damage output.</p><p></p><p></p><p></p><p>You actually haven't proven it was working fine before PHB2. There was certainly the perception of problems before PHB2.</p><p></p><p></p><p></p><p>There are people who play with everything having half hit points and encounter powers recharging every round like monsters. There were people in 3e who played with save or dies where you needed 20s to succeed (on either side). There are people whose average die rolls over their time of play at high level is a few points off from the average. There are apparently people who played FATAL.</p><p></p><p>Possible does not remotely prove anything. It's anecdotal evidence.</p></blockquote><p></p>
[QUOTE="keterys, post: 4976766, member: 43019"] They're explicitly talking about it not stacking with itself, and that it's already easily achievable at heroic tier. So even though it's more easily achievable in epic tier, it's still not a gain of more than +1 on average. So calling them silly is, perhaps, shortsighted. Actually not inherently true. There are outliers at all levels of play. A lot of how much damage you take later depends on how much resistance you acquire and how well you can cope with certain things - like how much everything gets controlled, rather than just damage output. You actually haven't proven it was working fine before PHB2. There was certainly the perception of problems before PHB2. There are people who play with everything having half hit points and encounter powers recharging every round like monsters. There were people in 3e who played with save or dies where you needed 20s to succeed (on either side). There are people whose average die rolls over their time of play at high level is a few points off from the average. There are apparently people who played FATAL. Possible does not remotely prove anything. It's anecdotal evidence. [/QUOTE]
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"Math glitch" -- explanation or pointer?
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