Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Math help - Rock Band guitar ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5053975" data-attributes="member: 8835"><p>the OP is talking about the video game controller for Rock Band, not real guitars.</p><p></p><p>there are 5 fret buttons</p><p></p><p>1 button = 1^5 combinations</p><p>2 ubtton = 2^5 combinations</p><p>3 buttons = 3^5 combinations</p><p></p><p>resolve the "to the power of" bits, and then add them up</p><p></p><p>I'm assuming I expressed it correctly that 2 buttons out of five is 2^5 and not 5^2, which I'm pretty sure I'm right because 8^2 expresses 256 combinations which is a byte.</p><p></p><p>A real guitar typically has 6 strings and 22-24 frets. A true chord requires 3 notes, though a power chord is only 2 (note a true chord, it uses the root, and the fifth). A chord may use more notes than 3.</p><p></p><p>Thus, on a real guitar, for a "chord" you might hold down 2-6 notes and strum 2-6 strings. Not all chords use all the strings.</p><p></p><p>I also note that you called the buttons ABCDE, implying using the notes in order.</p><p></p><p>Assuming you were writing a game to play the guitar just as music:</p><p></p><p>If you were going to make each button be a chord, you might be better off thinking of them in terms of common chord progressions.</p><p></p><p>Thus, if the song was in the key of F, and the rock tune went in a I-IV-V-I progression, you'd want each button to represent that (not using all the buttons, you could make them be useful by programming them to be III and VI.</p><p></p><p>F =I (6th string, 1st fret)</p><p>G =II (6th string, 3rd fret)</p><p>A =III (5th string, open)</p><p>Ab=IV (5th string, 1st fret)</p><p>C =V (5th string, 3rd fret)</p><p>D =VI (4th string, open)</p><p>Eb=VII (4th string, 1st fret)</p><p>F = VIII (4th string, 3rd fret)</p><p></p><p>I play bass and guitar, so I had to learn where all the notes are. From there, learning the parts of a chord were needed, thus I learned where they are relative to the root note (in this example low F).</p><p></p><p>What they translates to is you'd want your notes on the buttons to be:</p><p>F, A, Ab, C, D</p><p></p><p>Play them as chords, and you could cover a ton of rock tunes.</p></blockquote><p></p>
[QUOTE="Janx, post: 5053975, member: 8835"] the OP is talking about the video game controller for Rock Band, not real guitars. there are 5 fret buttons 1 button = 1^5 combinations 2 ubtton = 2^5 combinations 3 buttons = 3^5 combinations resolve the "to the power of" bits, and then add them up I'm assuming I expressed it correctly that 2 buttons out of five is 2^5 and not 5^2, which I'm pretty sure I'm right because 8^2 expresses 256 combinations which is a byte. A real guitar typically has 6 strings and 22-24 frets. A true chord requires 3 notes, though a power chord is only 2 (note a true chord, it uses the root, and the fifth). A chord may use more notes than 3. Thus, on a real guitar, for a "chord" you might hold down 2-6 notes and strum 2-6 strings. Not all chords use all the strings. I also note that you called the buttons ABCDE, implying using the notes in order. Assuming you were writing a game to play the guitar just as music: If you were going to make each button be a chord, you might be better off thinking of them in terms of common chord progressions. Thus, if the song was in the key of F, and the rock tune went in a I-IV-V-I progression, you'd want each button to represent that (not using all the buttons, you could make them be useful by programming them to be III and VI. F =I (6th string, 1st fret) G =II (6th string, 3rd fret) A =III (5th string, open) Ab=IV (5th string, 1st fret) C =V (5th string, 3rd fret) D =VI (4th string, open) Eb=VII (4th string, 1st fret) F = VIII (4th string, 3rd fret) I play bass and guitar, so I had to learn where all the notes are. From there, learning the parts of a chord were needed, thus I learned where they are relative to the root note (in this example low F). What they translates to is you'd want your notes on the buttons to be: F, A, Ab, C, D Play them as chords, and you could cover a ton of rock tunes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Math help - Rock Band guitar ...
Top