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<blockquote data-quote="sfedi" data-source="post: 4991060" data-attributes="member: 15746"><p>I'd like to note/add that the problem RangerWickett posted is essentially the same as ongoing damage (you take X damage until you succeed on the check/save).</p><p></p><p>Si, here we have how much expected damage has a 5 ongoing damage: </p><p></p><p>9.090909...</p><p></p><p>This is very interesting, because now we can make an equivalence between an attack with or without ongoing damage:</p><p></p><p>1d8 + 7 = 1d4 + 5 ongoing (for example)</p><p></p><p>The formula is: 1 / (1 - 0.45) * ongoingDamage</p><p></p><p>0.45 is the chance of failing the save/check.</p><p></p><p>So you can estimate how much damage a Human with those feats that grant bonuses to saves takes by changing this number.</p><p></p><p>And changing the ongoing damage allow us to put other ongoing damage values with confidence of what we are doing.</p><p></p><p>Note that ongoing damage isn't cumulative: you can't have two ongoing damage of the same type affecting you, so it should be a little less valuable.</p></blockquote><p></p>
[QUOTE="sfedi, post: 4991060, member: 15746"] I'd like to note/add that the problem RangerWickett posted is essentially the same as ongoing damage (you take X damage until you succeed on the check/save). Si, here we have how much expected damage has a 5 ongoing damage: 9.090909... This is very interesting, because now we can make an equivalence between an attack with or without ongoing damage: 1d8 + 7 = 1d4 + 5 ongoing (for example) The formula is: 1 / (1 - 0.45) * ongoingDamage 0.45 is the chance of failing the save/check. So you can estimate how much damage a Human with those feats that grant bonuses to saves takes by changing this number. And changing the ongoing damage allow us to put other ongoing damage values with confidence of what we are doing. Note that ongoing damage isn't cumulative: you can't have two ongoing damage of the same type affecting you, so it should be a little less valuable. [/QUOTE]
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