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[Math/Power] Question for Advantage & Disadvantage
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<blockquote data-quote="Syntallah" data-source="post: 6759353" data-attributes="member: 17152"><p>I totally understand what you're saying, but I'm trying to get the <strong>players </strong>to role-play, and <strong>think </strong>about problems instead of just throwing dice at it. Too many times around the table, one player will make a check, and the rest will go "oh, I'll roll too"; especially with 5E's 'everybody can try' mentality. This often leads to the guy with little to no proficiency rolling good on a d20 and beating the specialist at his own game. I don't like that.</p><p></p><p>Friday night was a clear cut example of the guys working together, and I realized that sometimes there's no mechanical benefit due to the no-stacking rule. Thankfully, the players didn't realize it, and the third check was good to go, and it all turned out well. Just got me thinking...</p></blockquote><p></p>
[QUOTE="Syntallah, post: 6759353, member: 17152"] I totally understand what you're saying, but I'm trying to get the [B]players [/B]to role-play, and [B]think [/B]about problems instead of just throwing dice at it. Too many times around the table, one player will make a check, and the rest will go "oh, I'll roll too"; especially with 5E's 'everybody can try' mentality. This often leads to the guy with little to no proficiency rolling good on a d20 and beating the specialist at his own game. I don't like that. Friday night was a clear cut example of the guys working together, and I realized that sometimes there's no mechanical benefit due to the no-stacking rule. Thankfully, the players didn't realize it, and the third check was good to go, and it all turned out well. Just got me thinking... [/QUOTE]
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Community
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[Math/Power] Question for Advantage & Disadvantage
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