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Math question for roll xD dice and keep highest
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<blockquote data-quote="Lanefan" data-source="post: 6996659" data-attributes="member: 29398"><p>I think (s?)he is trying to do something just a bit different here with some possibly interesting ramifications: allow for varying damage by weapon while at the same time keeping a hard cap of 6 on the upper end of the range.</p><p></p><p>So, instead of a dagger doing d4 and a longsword doing d8, the dagger does d6* and the longsword does (in 5e terms) d6 with advantage. In either case the highest possible is still 6, but the larger weapon still gives out a bit more pain on average, which makes sense enough of the time that it might as well be baked in.</p><p></p><p>* - side suggestion: maybe have small weapons e.g. dagger do d6 with disadvantage (roll 2d6, take the lower) to further reflect the difference?</p><p></p><p>Hard-capping the top end is a brilliant way of reefing in numbers bloat, provided other bonuses from strength, spec., blessing, magic, etc. don't then make the original die roll moot. (if your damage roll is d6+13 the roll becomes almost irrelevant)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6996659, member: 29398"] I think (s?)he is trying to do something just a bit different here with some possibly interesting ramifications: allow for varying damage by weapon while at the same time keeping a hard cap of 6 on the upper end of the range. So, instead of a dagger doing d4 and a longsword doing d8, the dagger does d6* and the longsword does (in 5e terms) d6 with advantage. In either case the highest possible is still 6, but the larger weapon still gives out a bit more pain on average, which makes sense enough of the time that it might as well be baked in. * - side suggestion: maybe have small weapons e.g. dagger do d6 with disadvantage (roll 2d6, take the lower) to further reflect the difference? Hard-capping the top end is a brilliant way of reefing in numbers bloat, provided other bonuses from strength, spec., blessing, magic, etc. don't then make the original die roll moot. (if your damage roll is d6+13 the roll becomes almost irrelevant) Lanefan [/QUOTE]
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Math question for roll xD dice and keep highest
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