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Math Question re: 3d6 vs. 4d6 drop one
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<blockquote data-quote="Blue" data-source="post: 8587063" data-attributes="member: 20564"><p>Looking at the difference in average can be misleading if you only look at that. Because the distribution is different as well so the mix of numebrs above and below that average is different than just 3d6+the delta. Just think - it changes the average without chanign the maximum or minimum. It doesn't accurately portray the final shape of the distribution.</p><p></p><p>But really, D&D 5e rewards specialization. So really what you are looking for is one great score, two to three good scores, and not too deep a penalty. So eight* sets of 3d6, keeping the best six, might be a better mimic of 4d6 than trying to add static numbers that could make 18s (or higher if allowed) much easier.</p><p></p><p>* for some value of eight - I haven't run the numbers.</p></blockquote><p></p>
[QUOTE="Blue, post: 8587063, member: 20564"] Looking at the difference in average can be misleading if you only look at that. Because the distribution is different as well so the mix of numebrs above and below that average is different than just 3d6+the delta. Just think - it changes the average without chanign the maximum or minimum. It doesn't accurately portray the final shape of the distribution. But really, D&D 5e rewards specialization. So really what you are looking for is one great score, two to three good scores, and not too deep a penalty. So eight* sets of 3d6, keeping the best six, might be a better mimic of 4d6 than trying to add static numbers that could make 18s (or higher if allowed) much easier. * for some value of eight - I haven't run the numbers. [/QUOTE]
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