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Math Question re: 3d6 vs. 4d6 drop one
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<blockquote data-quote="Kobold Stew" data-source="post: 8587134" data-attributes="member: 23484"><p>This is more than just a math problem, though.</p><p></p><p>Some variables:</p><p>1. With 3d6, a character is much more likely to have some state below 8, and that is not easily corrected with simple numerical bonuses. The characters that get generated have limitations much less likely to be seen with 4d6dL. Are you prepared for a character to have 3 or 4 stats below 10? Will that be fun for the player? Is the player?</p><p></p><p>2. Most characters can afford to have a dump stat or two. What does a player gain by taking the 3d6 option? Bonuses that bring it to 4d6dL aren't enough, and you don't want to incentivize players to risk making a character they don't want to play (or so I presume).</p><p></p><p>One way to balance it might be to offer the 3d6 people three of the following (or all 4 if the six abilities are played in order!):</p><p>1. free feat.</p><p>2.+3/+2/+1 instead of +2/+1. </p><p>3. any stat <8 after adjustments can become 10</p><p>4. uncommon magic item of choice</p><p></p><p>That's off the top of my head, but it might make it a real choice between methods then, because it gives things 4d6dL doesn't.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8587134, member: 23484"] This is more than just a math problem, though. Some variables: 1. With 3d6, a character is much more likely to have some state below 8, and that is not easily corrected with simple numerical bonuses. The characters that get generated have limitations much less likely to be seen with 4d6dL. Are you prepared for a character to have 3 or 4 stats below 10? Will that be fun for the player? Is the player? 2. Most characters can afford to have a dump stat or two. What does a player gain by taking the 3d6 option? Bonuses that bring it to 4d6dL aren't enough, and you don't want to incentivize players to risk making a character they don't want to play (or so I presume). One way to balance it might be to offer the 3d6 people three of the following (or all 4 if the six abilities are played in order!): 1. free feat. 2.+3/+2/+1 instead of +2/+1. 3. any stat <8 after adjustments can become 10 4. uncommon magic item of choice That's off the top of my head, but it might make it a real choice between methods then, because it gives things 4d6dL doesn't. [/QUOTE]
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