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[Math] WotC Challenge Ratings
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<blockquote data-quote="Cheiromancer" data-source="post: 3453808" data-attributes="member: 141"><p>Note that the previous post has been edited.</p><p></p><p>The discussion in the <a href="https://www.enworld.org/index.php?threads/193510/" target="_blank">OotS 439</a> thread made me realize that the xp mechanic in the first post is not what is given by the DMG. I was treating a multi-creature encounter as if it were a creature whose CR was the EL of the whole encounter. And it isn't. The special rule that gives no xp for creatures more than 8 CR less than you is also not reflected in the first post. </p><p></p><p>Oh well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I was wondering about converting CR to ECL. I think that a CR 8 creature will be a CR 10 character, just based on how combat works. But that presumes that the monster will not gain any extra equipment.</p><p></p><p>In UK's system, the conversion from ECL to CR is accomplished by multiplying by 2/3. In the M system it is represented by a -2 CR. In UK's system the transition from PC equipment to negligible equipment (a few percent of recommended wealth) would be handled by a further multiplication by 2/3. In the M system I'd guess that it would be a further drop of -2 CR. If the character had NPC wealth it would only be a -1 CR drop.</p><p></p><p>Working backwards, it would seem that a CR 6 monster would be ECL 10 if it had PC equipment. I wonder if that is the case? A game designer might fudge the LA by 1 or so to ensure that a campaign remains humanocentric, but it would seem to be a good place to start.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3453808, member: 141"] Note that the previous post has been edited. The discussion in the [URL="https://www.enworld.org/index.php?threads/193510/"]OotS 439[/URL] thread made me realize that the xp mechanic in the first post is not what is given by the DMG. I was treating a multi-creature encounter as if it were a creature whose CR was the EL of the whole encounter. And it isn't. The special rule that gives no xp for creatures more than 8 CR less than you is also not reflected in the first post. Oh well. :) Anyway, I was wondering about converting CR to ECL. I think that a CR 8 creature will be a CR 10 character, just based on how combat works. But that presumes that the monster will not gain any extra equipment. In UK's system, the conversion from ECL to CR is accomplished by multiplying by 2/3. In the M system it is represented by a -2 CR. In UK's system the transition from PC equipment to negligible equipment (a few percent of recommended wealth) would be handled by a further multiplication by 2/3. In the M system I'd guess that it would be a further drop of -2 CR. If the character had NPC wealth it would only be a -1 CR drop. Working backwards, it would seem that a CR 6 monster would be ECL 10 if it had PC equipment. I wonder if that is the case? A game designer might fudge the LA by 1 or so to ensure that a campaign remains humanocentric, but it would seem to be a good place to start. [/QUOTE]
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[Math] WotC Challenge Ratings
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