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Mathematical analysis of Cthulhu d20
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<blockquote data-quote="Dan Stack" data-source="post: 134479" data-attributes="member: 3143"><p>The hit points system does make a certain degree of sense to me. Since there is no dodge roll in the d20 system (unlike Chaosium's rules), the hit points simulate a characters dodge skill gradually going up - let's be honest, a character is going to dodge at least once per adventure, so odds are that skill is going to go up.</p><p></p><p>As for the old Professor improving in combat... I imagine such a character probably has no weapon proficiency feats so -4 to hit right off the bat. He will also most likely use the defense option so it will not be until 8th level that the attack bonus hits +4 to cancel that out. Add a strength or dexterity penatly, both quite likely if you decrease physical stats as the character age goes up and you have a character who even at 9th-10th level pretty much stinks at combat, comparable to a 1st level character who takes weapon feats and the offense option.</p><p></p><p>The only thing I miss is it is fun to make a dodge roll! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (I know one can use the D&D optional rule of having the defender roll a d20 but it's not the same...)</p></blockquote><p></p>
[QUOTE="Dan Stack, post: 134479, member: 3143"] The hit points system does make a certain degree of sense to me. Since there is no dodge roll in the d20 system (unlike Chaosium's rules), the hit points simulate a characters dodge skill gradually going up - let's be honest, a character is going to dodge at least once per adventure, so odds are that skill is going to go up. As for the old Professor improving in combat... I imagine such a character probably has no weapon proficiency feats so -4 to hit right off the bat. He will also most likely use the defense option so it will not be until 8th level that the attack bonus hits +4 to cancel that out. Add a strength or dexterity penatly, both quite likely if you decrease physical stats as the character age goes up and you have a character who even at 9th-10th level pretty much stinks at combat, comparable to a 1st level character who takes weapon feats and the offense option. The only thing I miss is it is fun to make a dodge roll! :D (I know one can use the D&D optional rule of having the defender roll a d20 but it's not the same...) [/QUOTE]
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