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Maths errors in RPGs
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<blockquote data-quote="dcas" data-source="post: 3388003" data-attributes="member: 7901"><p>Another thing is that mechanics (rules and stat-blocks) are not the only area in which one can find mathematical errors in RPGs. For example, there are at least two math errors in Gary Gygax's <em>Yggsburgh</em> hardback -- for one, the triangular lot on which the Green Dragon Inn (#57) is located is too small for the inn's main building. There is another error in the description of the Chapel & Priory (#23) -- the southern border of the lot is much too long given the lot's other dimensions.</p><p></p><p>It can be difficult for a proofreader or editor to pick up an errors like these unless (a) he knows a bit of geometry and (b) thinks it important enough to check.</p></blockquote><p></p>
[QUOTE="dcas, post: 3388003, member: 7901"] Another thing is that mechanics (rules and stat-blocks) are not the only area in which one can find mathematical errors in RPGs. For example, there are at least two math errors in Gary Gygax's [i]Yggsburgh[/i] hardback -- for one, the triangular lot on which the Green Dragon Inn (#57) is located is too small for the inn's main building. There is another error in the description of the Chapel & Priory (#23) -- the southern border of the lot is much too long given the lot's other dimensions. It can be difficult for a proofreader or editor to pick up an errors like these unless (a) he knows a bit of geometry and (b) thinks it important enough to check. [/QUOTE]
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