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Maths errors in RPGs
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<blockquote data-quote="Cam Banks" data-source="post: 3388031" data-attributes="member: 3817"><p>Well, we do have proofreaders, but they take care of what proofreaders usually take care of, which is the body text. Stat blocks require people who know the rules well enough to spot the mistakes, so what typically happens is that we have at least two or three sets of eyes go over them. For <em>Price of Courage</em>, for instance, which has hundreds of NPC stat blocks, I went over them myself after they were done and had 2 other rules-savvy people read over the whole NPC appendix making corrections. I'm sure that even with that, some sneaked through.</p><p></p><p>What I really want is a diagnostic tool or creative spreadsheet that crunches the numbers for me so that when I adjust one or two things (like adding a level in or some magic item or another) it fixes them across the board.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3388031, member: 3817"] Well, we do have proofreaders, but they take care of what proofreaders usually take care of, which is the body text. Stat blocks require people who know the rules well enough to spot the mistakes, so what typically happens is that we have at least two or three sets of eyes go over them. For [I]Price of Courage[/I], for instance, which has hundreds of NPC stat blocks, I went over them myself after they were done and had 2 other rules-savvy people read over the whole NPC appendix making corrections. I'm sure that even with that, some sneaked through. What I really want is a diagnostic tool or creative spreadsheet that crunches the numbers for me so that when I adjust one or two things (like adding a level in or some magic item or another) it fixes them across the board. Cheers, Cam [/QUOTE]
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