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Matrix : Bringing New Players to the Table
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<blockquote data-quote="RangerWickett" data-source="post: 790354" data-attributes="member: 63"><p>If you're willing to slightly sidestep genres a bit, Natural 20 Press's <u>Four-Color to Fantasy</u> d20 supers rules are compatible with both D&D and D20 Modern. I was thinking about how to handle The Matrix, and I figured that the best thing to do is make characters gain experience through all their adventures, i the Matrix or outside it, but whenever they gain levels they can choose to gain real classes that work in both settings, or the Hero class, which has 'super powers' that only work in the Matrix.</p><p></p><p>Additionally, characters can temporarily gain new knowledge (skills and feats) by having it downloaded into their brain.</p><p></p><p>Characters still in the Matrix are at most probably 3rd level, and that's assuming they somehow had adventures there, like if they were cops or criminals. If people see things that are unbelievable or impossible, you can do two things. The first, more complicated choice is to use the sanity rules from Call of Cthulhu. However, I think simply requiring a Will save (DC depends on the situation) is better; failing the Will save dazes you for a round.</p><p></p><p></p><p><strong>Character Creation & Development:</strong></p><p>Bear in mind, these rules don't apply to Neo, because he is, after all, the messiah. These apply to normal folks, like you, me, and Trinity.</p><p></p><p>When they are unhooked and given training, you gain up to two new levels, which are downloaded into your mind. These can work in the real world and in the Matrix, but two levels is the maximum you can safely download. Anything else you must learn through actual experience.</p><p></p><p>Additionally, you gain two levels in the Hero class. Levels of Hero only have an effect in the Matrix. The Hero class can give you bonus feats, bonus skills, or 'super powers,' like Leap of the Clouds to jump super far, or the supreme reflexes these folks showcase. Most characters only have one level of Hero at most, mostly for jumping and gunplay.</p><p></p><p>At any given time, you may download an amount of Hero Points worth of knowledge equal to your intelligence score, though this knowledge only stays for an hour before it has to be reloaded. Loading takes just one full round. If you want, you can of course practice in the Matrix to 'really learn' a skill, but you have to first gain levels.</p><p></p><p></p><p>When you level up, you can gain normal classes or you can take levels of Hero. Usually, you can just take normal classes, since they help in both realms, but some powers you can only get through the Hero class, like impossible skill levels.</p><p></p><p>May be a little too complex for new players, though.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 790354, member: 63"] If you're willing to slightly sidestep genres a bit, Natural 20 Press's [u]Four-Color to Fantasy[/u] d20 supers rules are compatible with both D&D and D20 Modern. I was thinking about how to handle The Matrix, and I figured that the best thing to do is make characters gain experience through all their adventures, i the Matrix or outside it, but whenever they gain levels they can choose to gain real classes that work in both settings, or the Hero class, which has 'super powers' that only work in the Matrix. Additionally, characters can temporarily gain new knowledge (skills and feats) by having it downloaded into their brain. Characters still in the Matrix are at most probably 3rd level, and that's assuming they somehow had adventures there, like if they were cops or criminals. If people see things that are unbelievable or impossible, you can do two things. The first, more complicated choice is to use the sanity rules from Call of Cthulhu. However, I think simply requiring a Will save (DC depends on the situation) is better; failing the Will save dazes you for a round. [b]Character Creation & Development:[/b] Bear in mind, these rules don't apply to Neo, because he is, after all, the messiah. These apply to normal folks, like you, me, and Trinity. When they are unhooked and given training, you gain up to two new levels, which are downloaded into your mind. These can work in the real world and in the Matrix, but two levels is the maximum you can safely download. Anything else you must learn through actual experience. Additionally, you gain two levels in the Hero class. Levels of Hero only have an effect in the Matrix. The Hero class can give you bonus feats, bonus skills, or 'super powers,' like Leap of the Clouds to jump super far, or the supreme reflexes these folks showcase. Most characters only have one level of Hero at most, mostly for jumping and gunplay. At any given time, you may download an amount of Hero Points worth of knowledge equal to your intelligence score, though this knowledge only stays for an hour before it has to be reloaded. Loading takes just one full round. If you want, you can of course practice in the Matrix to 'really learn' a skill, but you have to first gain levels. When you level up, you can gain normal classes or you can take levels of Hero. Usually, you can just take normal classes, since they help in both realms, but some powers you can only get through the Hero class, like impossible skill levels. May be a little too complex for new players, though. [/QUOTE]
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