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Vault of Splintered Souls: A D&D 5th Edition Megadungeon:
An epic 5E adventure with 14 lethal floors for 6th to 10th level characters.
Community
General Tabletop Discussion
*Dungeons & Dragons
Matt Colville’s Strongholds and Followers
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<blockquote data-quote="Devilbass" data-source="post: 7535913" data-attributes="member: 6686729"><p>I also just downloaded it in the last couple of hours. Haven't read it in detail, but so far I like the content.</p><p></p><p>There is often an explanation as to the thinking behind a rule or mechanic in the same paragraph as said rule/mechanic. Most mechanics seem to have both function and theme in mind - there's is plenty of crunch and plenty of flavour in this book.</p><p></p><p>A new mechanic of note is the <em>Extended Rest</em>. An extended rest requires you to spend a week in your stronghold/domain. Doing so will grant or enhance class benefits. A Cleric, for example, gains access to an enhanced Channel Divinity after an extended rest called <em>Manifest Divinity</em>. This allows you to grant 3d8 of healing to allies within 30 ft when you use your Channel Divinity in addition to its normal benefits. This is a powerful ability no doubt, but it has limited uses (starting with one) between extended rests. Also, the book does address the fact that its mechanics will change the balance and power level in your game. The easiest solution the book offers, is to grant your villains strongholds, with all the benefits they entail. There is a section dedicated to villain strongholds.</p><p></p><p>Now, my only real beef, is that I don't enjoy the <em>very</em> casual writing style. If I focus hard enough, I can hear Matt Colville speaking the words in his signature style, but I don't enjoy this style for the written word. It's relatively minor complaint for me, as I think the book will stand on the merits of the content regardless. And to be fair, there are probably people who will love that it reads the way Matt orates.</p><p></p><p>More later.</p></blockquote><p></p>
[QUOTE="Devilbass, post: 7535913, member: 6686729"] I also just downloaded it in the last couple of hours. Haven't read it in detail, but so far I like the content. There is often an explanation as to the thinking behind a rule or mechanic in the same paragraph as said rule/mechanic. Most mechanics seem to have both function and theme in mind - there's is plenty of crunch and plenty of flavour in this book. A new mechanic of note is the [I]Extended Rest[/I]. An extended rest requires you to spend a week in your stronghold/domain. Doing so will grant or enhance class benefits. A Cleric, for example, gains access to an enhanced Channel Divinity after an extended rest called [I]Manifest Divinity[/I]. This allows you to grant 3d8 of healing to allies within 30 ft when you use your Channel Divinity in addition to its normal benefits. This is a powerful ability no doubt, but it has limited uses (starting with one) between extended rests. Also, the book does address the fact that its mechanics will change the balance and power level in your game. The easiest solution the book offers, is to grant your villains strongholds, with all the benefits they entail. There is a section dedicated to villain strongholds. Now, my only real beef, is that I don't enjoy the [I]very[/I] casual writing style. If I focus hard enough, I can hear Matt Colville speaking the words in his signature style, but I don't enjoy this style for the written word. It's relatively minor complaint for me, as I think the book will stand on the merits of the content regardless. And to be fair, there are probably people who will love that it reads the way Matt orates. More later. [/QUOTE]
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