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COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
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Matt Colville’s Strongholds and Followers
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<blockquote data-quote="hawkeyefan" data-source="post: 7535930" data-attributes="member: 6785785"><p>I'll have more to say once I've had more time with the book, but to give you a quick and incomplete synopsis....</p><p></p><p>There are 4 primary stronghold types, with some slight variations on a few.....Keep, Tower, Temple, and Establishment. Each corresponds to a type of character class; Keep for martial types, Tower for arcane types, Temple for devout types, and Establishment for skilled types. Each one grants benefits to the founder in the form of enhanced class features that are usable a certain number of times until you spend an Extended Rest (a week) at your stronghold. These features are pretty cool and pretty effective, but not so effective as to break the game or anything. They definitely make characters more powerful.</p><p></p><p>The Stronghold also grants Demesne Effects; these seem to be mostly flavor style effects for the realm in which your Stronghold is found. Then there are Stronghold Actions. These are combat related abilities that can take effect on initiative count 20 when the character is in the same hex as the Stronghold. These vary in strength, but tend to be potent. A couple seem very potent. Each Stronghold also attracts different types of followers. </p><p></p><p>I need to read more to really get a better sense of it all. I like the general approach, though. </p><p></p><p>Overall, the writing seems casual, which I like, and he explains a lot of the design in sidebars and footnotes. The art is top notch and the overall production quality is high. It's about 265 pages. I'm looking forward to seeing the print copy. </p><p></p><p>Again, more to come as I spend more time with the book.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7535930, member: 6785785"] I'll have more to say once I've had more time with the book, but to give you a quick and incomplete synopsis.... There are 4 primary stronghold types, with some slight variations on a few.....Keep, Tower, Temple, and Establishment. Each corresponds to a type of character class; Keep for martial types, Tower for arcane types, Temple for devout types, and Establishment for skilled types. Each one grants benefits to the founder in the form of enhanced class features that are usable a certain number of times until you spend an Extended Rest (a week) at your stronghold. These features are pretty cool and pretty effective, but not so effective as to break the game or anything. They definitely make characters more powerful. The Stronghold also grants Demesne Effects; these seem to be mostly flavor style effects for the realm in which your Stronghold is found. Then there are Stronghold Actions. These are combat related abilities that can take effect on initiative count 20 when the character is in the same hex as the Stronghold. These vary in strength, but tend to be potent. A couple seem very potent. Each Stronghold also attracts different types of followers. I need to read more to really get a better sense of it all. I like the general approach, though. Overall, the writing seems casual, which I like, and he explains a lot of the design in sidebars and footnotes. The art is top notch and the overall production quality is high. It's about 265 pages. I'm looking forward to seeing the print copy. Again, more to come as I spend more time with the book. [/QUOTE]
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