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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville’s Strongholds and Followers
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<blockquote data-quote="hawkeyefan" data-source="post: 7536109" data-attributes="member: 6785785"><p>There's a building offered for each class, and abilities that go along with that building keyed to the class in question. For example, the Warlock's building is a Fane. However, there's nothing that says that the Fane can't be a theater or any other kind of building. It assumes some kind of shrine to the warlock's patron, but the fluff can really be anything.</p><p></p><p>If I'm following correctly, each Stronghold is one of the four main types....Keep, Tower, Temple, Establishment....so you can make a Warlock's Theater which would be an Establishment, or you can make a Warlock's Fortress which would be a keep....that kind of thing. Kind of like how race and class, or maybe more fittingly background and class fit together to make characters more unique. </p><p></p><p>And even if the actual combos available aren't to your liking, it seems that the abilities provided in the book would serve as ample material to tweak things to your liking.</p><p></p><p>Edited to Add: Regarding Matt Colville himself; I don't think nostalgia is as powerful an influence on him in gaming as you may think. I know the Star Wars video you are talking about, and I disagreed with him in a lot of ways. I'm not as into nostalgia as many others seem to be. I don't mind it a bit, but I don't want it to be a driving force. </p><p></p><p>I would say that Matt is an incredibly open minded designer. Even when he comes right out and says "I'm a fan of X..." he also points out that it's his personal preference, and there's no reason to limit the game to that. He mentions this often in the book, from what I've seen of my initial glances. "These tables are meant to inspire you, not limit you...." and so on. </p><p></p><p>He does have some opinions that seem to skew to a more classic view of the game, but he's also flexible and open minded about how to change the game and to change those classic takes.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7536109, member: 6785785"] There's a building offered for each class, and abilities that go along with that building keyed to the class in question. For example, the Warlock's building is a Fane. However, there's nothing that says that the Fane can't be a theater or any other kind of building. It assumes some kind of shrine to the warlock's patron, but the fluff can really be anything. If I'm following correctly, each Stronghold is one of the four main types....Keep, Tower, Temple, Establishment....so you can make a Warlock's Theater which would be an Establishment, or you can make a Warlock's Fortress which would be a keep....that kind of thing. Kind of like how race and class, or maybe more fittingly background and class fit together to make characters more unique. And even if the actual combos available aren't to your liking, it seems that the abilities provided in the book would serve as ample material to tweak things to your liking. Edited to Add: Regarding Matt Colville himself; I don't think nostalgia is as powerful an influence on him in gaming as you may think. I know the Star Wars video you are talking about, and I disagreed with him in a lot of ways. I'm not as into nostalgia as many others seem to be. I don't mind it a bit, but I don't want it to be a driving force. I would say that Matt is an incredibly open minded designer. Even when he comes right out and says "I'm a fan of X..." he also points out that it's his personal preference, and there's no reason to limit the game to that. He mentions this often in the book, from what I've seen of my initial glances. "These tables are meant to inspire you, not limit you...." and so on. He does have some opinions that seem to skew to a more classic view of the game, but he's also flexible and open minded about how to change the game and to change those classic takes. [/QUOTE]
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